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Confronto tra concetti di programmazione in diversi linguaggi con esempi di codice

Di seguito è riportato il codice di esempio per i concetti di programmazione di base che non possono essere riassunti con una parola chiave.Per ulteriori informazioni, vedere Confronto tra parole chiave in diversi linguaggi.

Vengono presentati esempi di codice per le seguenti attività:

  • Istruzioni di assegnazione

  • Commenti

  • Istruzioni condizionali

  • Dichiarazione di variabili

  • Cicli For

  • Tipi generici

  • Membri della classe base nascosti

  • Inizializzazione dei tipi di valore

  • Passaggio di parametri per riferimento

  • Passaggio di parametri per valore

  • Istruzioni di selezione

  • Impostare su Nothing il riferimento a un oggetto

  • Gestione strutturata delle eccezioni

  • Cicli While

Dichiarazione di variabili

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

Dim x As Integer
Public x As Integer = 10
Dim x = 10

we7h0cz1.collapse_all(it-it,VS.110).gifC++

int x;
int x = 10;
var x = 10;

we7h0cz1.collapse_all(it-it,VS.110).gifC#

int x;
int x = 10;

we7h0cz1.collapse_all(it-it,VS.110).gifF#

let x = 10

Commenti

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

' comment
x = 1   ' comment
Rem comment 

we7h0cz1.collapse_all(it-it,VS.110).gifC++

// comment

/* multiline
 comment */

we7h0cz1.collapse_all(it-it,VS.110).gifC#

// comment
/* multiline
 comment */

we7h0cz1.collapse_all(it-it,VS.110).gifF#

// comment
(* multiline
 comment *)

Istruzioni di assegnazione

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

nVal = 7

we7h0cz1.collapse_all(it-it,VS.110).gifC++

nVal = 7;

we7h0cz1.collapse_all(it-it,VS.110).gifC#

nVal = 7;

we7h0cz1.collapse_all(it-it,VS.110).gifF#

nVal <- 7

Istruzioni condizionali

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

If nCnt <= nMax Then
   nTotal += nCnt  ' Same as nTotal = nTotal + nCnt.
   nCnt += 1       ' Same as nCnt = nCnt + 1.
Else
   nTotal += nCnt
   nCnt -= 1       
End If

we7h0cz1.collapse_all(it-it,VS.110).gifC++

if(nCnt < nMax) {
 nTotal += nCnt;
 nCnt++;
 }
else {
   nTotal += nCnt;
   nCnt --;    
 };

we7h0cz1.collapse_all(it-it,VS.110).gifC#

if (nCnt <= nMax)
{
   nTotal += nCnt;
   nCnt++;
}
else
{
   nTotal +=nCnt;
   nCnt--;
}

we7h0cz1.collapse_all(it-it,VS.110).gifF#

if (nCnt <= nMax) then
    nTotal <- nTotal + nCnt
    nCnt <- nCnt + 1
else
    nTotal <- nTotal + nCnt
    nCnt <- nCnt - 1

Istruzioni di selezione

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

Select Case n
   Case 0
      MsgBox ("Zero")  
     ' Visual Basic exits the Select at the end of a Case.
   Case 1
      MsgBox ("One")
   Case 2 
      MsgBox ("Two")
   Case Else
      MsgBox ("Default")
End Select

we7h0cz1.collapse_all(it-it,VS.110).gifC++

switch(n) {
 case 0:
  printf_s("Zero\n");
  break;
 case 1:
  printf_s("One\n");
  break;
 case 2:
  printf_s("Two\n");
  break;
 default:
  printf_s("?\n");}

we7h0cz1.collapse_all(it-it,VS.110).gifC#

switch(n) 
{
   case 0:
      Console.WriteLine("Zero");
      break;
   case 1:
      Console.WriteLine("One");
      break;
   case 2:
      Console.WriteLine("Two");
      break;
   default:
      Console.WriteLine("?");
      break;
}

we7h0cz1.collapse_all(it-it,VS.110).gifF#

corrispondenza di n con

| 0 -> Console.WriteLine("Zero")

| 1 -> Console.WriteLine("Uno")

| 2 -> Console.WriteLine("Due")

| _ -> Console.WriteLine("?")

Cicli For

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

For n = 1 To 10 
   MsgBox("The number is " & n)
Next

For Each prop In obj
    prop = 42
Next prop

we7h0cz1.collapse_all(it-it,VS.110).gifC++

for(int n=1; n<11; n++)
 printf_s("%d\n",n);

we7h0cz1.collapse_all(it-it,VS.110).gifC#

for (int i = 1; i <= 10; i++) 
   Console.WriteLine("The number is {0}", i);
foreach (int i in testArr) 
{
   Console.WriteLine(i);
}

we7h0cz1.collapse_all(it-it,VS.110).gifF#

for i = 1 to 10 do
    printfn "%d" i
for i in testCollection do
    printfn "%d" i

Membri della classe base nascosti

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

Public Class BaseCls
   Public Z As Integer = 100   ' The element to be shadowed
   public Sub Test()
      System.Console.WriteLine("Test in BaseCls")
   End Sub
End Class

Public Class DervCls
   Inherits BaseCls
   Public Shadows Z As String = "*"   ' The shadowing element.
   public Shadows Sub Test()
      System.Console.WriteLine("Test in DervCls")
   End Sub
End Class

Public Class UseClasses
   Dim BObj As BaseCls = New DervCls()   ' DervCls widens to BaseCls. 
   Dim DObj As DervCls = New DervCls()   ' Access through derived class.
   Public Sub ShowZ()
      System.Console.WriteLine("Accessed through base class: " & BObj.Z)
      System.Console.WriteLine("Accessed through derived class: " & DObj.Z)
      BObj.Test()
      DObj.Test()
   End Sub 
End Class

we7h0cz1.collapse_all(it-it,VS.110).gifC++

#using <mscorlib.dll>
#include <stdio.h>
public __gc class BaseCls
{
public:
   int Z;   // The element to be hidden
   void Test()
   {
      printf_s("Test in BaseCls\n");
   }

};

public __gc class DervCls : public BaseCls
{
public:
   char Z;   // The hiding element
   void Test()
   {
      printf_s("Test in DervCls\n");
   }

};

public __gc class UseClasses
{
public:
   BaseCls * BObj;   // DervCls widens to BaseCls
   DervCls * DObj;   // Access through derived class
   void ShowZ()
   {
      BObj = new DervCls;
      BObj->Z = 100;
      DObj = new DervCls;
      DObj->Z = '*';
      printf_s("Accessed through base class: %d\n", BObj->Z);
      printf_s("Accessed through derived class: %c\n", DObj->Z);
      BObj->Test();
      DObj->Test();
   }
};

we7h0cz1.collapse_all(it-it,VS.110).gifC#

public class BaseCls
{
   public int Z = 100;   // The element to be hidden
   public void Test()
   {
      System.Console.WriteLine("Test in BaseCls");
   }
}

public class DervCls : BaseCls
{
   public new string Z = "*";   // The hiding element
   public new void Test()
   {
      System.Console.WriteLine("Test in DervCls");
   }
}

public class UseClasses
{
   BaseCls BObj = new DervCls();   // DervCls widens to BaseCls
   DervCls DObj = new DervCls();   // Access through derived class
   public void ShowZ()
   {
      System.Console.WriteLine("Accessed through base class: {0}", BObj.Z);
      System.Console.WriteLine("Accessed through derived class: {0}", DObj.Z);
      BObj.Test();
      DObj.Test();
   }
}

we7h0cz1.collapse_all(it-it,VS.110).gifF#

type BaseCls() =
    member this.Z = 100
    member this.Test() =
        System.Console.WriteLine("Test in BaseCls")

type DervCls() =
    inherit BaseCls()
    member this.Z = "*"
    member this.Test() =
       System.Console.WriteLine("Test in DervCls")

type UseClasses() =
    let BObj : BaseCls = new DervCls() :> BaseCls
    let DObj : DervCls = new DervCls()
    member this.ShowZ() =
        System.Console.WriteLine("Accessed through base class: {0}", BObj.Z)
        System.Console.WriteLine("Accessed through derived class: {0}", DObj.Z)
        BObj.Test()
        DObj.Test()

let useClassesObj = new UseClasses()
useClassesObj.ShowZ()

Cicli While

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

While n < 100 ' Test at start of loop.
   n += 1     ' Same as n = n + 1.
End While '

we7h0cz1.collapse_all(it-it,VS.110).gifC++

while(int n < 100)
   n++;

we7h0cz1.collapse_all(it-it,VS.110).gifC#

while (n < 100)
   n++;

we7h0cz1.collapse_all(it-it,VS.110).gifF#

while n < 100 do
     n <- n + 1

Passaggio di parametri per valore

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

Public Sub ABC(ByVal y As Long) ' The argument Y is passed by value.
' If ABC changes y, the changes do not affect x.
End Sub
   
ABC(x) ' Call the procedure.
' You can force parameters to be passed by value, regardless of how 
' they are declared, by enclosing the parameters in extra parentheses.
ABC((x))

we7h0cz1.collapse_all(it-it,VS.110).gifC++

testMethod(i,j);

we7h0cz1.collapse_all(it-it,VS.110).gifC#

/* Note that there is no way to pass reference types (objects) strictly by value. 
You can choose to either pass the reference (essentially a pointer), 
or a reference to the reference (a pointer to a pointer).*/
// The method:
void ABC(int x)
{
   ...
}
// Calling the method:
ABC(i);

we7h0cz1.collapse_all(it-it,VS.110).gifF#

let ABC(x) =
   ...
ABC(i)

Passaggio di parametri per riferimento

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

Public Sub ABC(ByRef y As Long) 
' The parameter y is declared by by referece:
' If ABC changes y, the changes are made to the value of x.
End Sub

ABC(x) ' Call the procedure.

we7h0cz1.collapse_all(it-it,VS.110).gifC++

// Prototype of ABC that takes a pointer to integer.
int ABC(long *py);
ABC(&VAR);
// Prototype of ABC that takes a reference to integer.
int ABC(long &y);
ABC(VAR);

we7h0cz1.collapse_all(it-it,VS.110).gifC#

/* Note that there is no way to pass reference types (objects) strictly by value. 
You can choose to either pass the reference (essentially a pointer), 
or a reference to the reference (a pointer to a pointer).*/
/* Note also that unsafe C# methods can take pointers just like C++ methods. 
For details, see <MSHelp:link keywords="vclrfUnsafe" TABINDEX="0">unsafe</MSHelp:link>. */
// The method:
void ABC(ref int x)
{
   ...
}
// Calling the method:
ABC(ref i);

we7h0cz1.collapse_all(it-it,VS.110).gifF#

let ABC(x : int byref) =
   ...
ABC(&i)

Gestione strutturata delle eccezioni

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

Try
   If x = 0 Then
      Throw New Exception("x equals zero")
   Else
      Throw New Exception("x does not equal zero")
   End If
Catch err As System.Exception
   MsgBox("Error: " & Err.Description)
Finally
   MsgBox("Executing finally block.")
End Try

we7h0cz1.collapse_all(it-it,VS.110).gifC++

      __try{
      if (x == 0)
         throw new Exception ("x equals zero");
      else
         throw new Exception ("x does not equal zero");
         }
      __catch(Exception e)
{
            Console.WriteLine("Caught Exception"); 
      }
      __finally
{
         Console.WriteLine("Executing finally block");
      }

we7h0cz1.collapse_all(it-it,VS.110).gifC#

// try-catch-finally
try
{
   if (x == 0)
      throw new System.Exception ("x equals zero");
   else
      throw new System.Exception ("x does not equal zero");
}
catch (System.Exception err)
{
   System.Console.WriteLine(err.Message);
}
finally
{
   System.Console.WriteLine("executing finally block");
}

we7h0cz1.collapse_all(it-it,VS.110).gifF#

try
    try
        if x = 0 then
             failwith "x equals zero"
        else
             failwith "x does not equal zero"
    with
        | Failure(msg) -> System.Console.WriteLine(msg)
finally
    printfn "executing finally block"

Impostare su Nothing il riferimento a un oggetto

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

o = Nothing

we7h0cz1.collapse_all(it-it,VS.110).gifC++

o = nullptr;  // when compiling with /clr

we7h0cz1.collapse_all(it-it,VS.110).gifC#

o = null;

we7h0cz1.collapse_all(it-it,VS.110).gifF#

// for an option type
o <- None
// when you really want a null value
o <- null

Inizializzazione dei tipi di valore

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

Dim dt as New System.DateTime(2001, 4, 12, 22, 16, 49, 844)

we7h0cz1.collapse_all(it-it,VS.110).gifC++

System::DateTime dt = System::DateTime(2001, 4, 12, 22, 16, 49, 844);

we7h0cz1.collapse_all(it-it,VS.110).gifC#

System.DateTime dt = new System.DateTime(2001, 4, 12, 22, 16, 49, 844);

we7h0cz1.collapse_all(it-it,VS.110).gifF#

let dt = new System.DateTime(2001, 4, 12, 22, 16, 49, 844)

Tipi generici

we7h0cz1.collapse_all(it-it,VS.110).gifVisual Basic

' Define a generic type
Public Class classMaker(Of t)
' Constrain a type parameter
Public Class classMaker(Of t As IComparable)
' Create an object from a generic type
Dim integerClass As New classMaker(Of Integer)

we7h0cz1.collapse_all(it-it,VS.110).gifC++

// Define a generic type
generic <typename T> ref class testList { ... };
// Constrain a type parameter
generic <typename T> where T : IComparable<T>
ref class testList { ... };
// Create an object from a generic type
testList<int>^ list = gcnew testList<int>();

we7h0cz1.collapse_all(it-it,VS.110).gifC#

// Define a generic type
public class testList<T>{...}
// Constrain a type parameter
public class testList<T> where T : IComparable<T>
// Create an object from a generic type
testList<int> list = new testList<int>();

we7h0cz1.collapse_all(it-it,VS.110).gifF#

// Define a generic type
type testList<'T> =
    ...
// Constraint a type parameter
type testList<'T when 'T :> IComparable<'T>>
// Create an object from a generic type
let list1 = new testList<int>()

Vedere anche

Riferimenti

Confronto tra parole chiave in diversi linguaggi

Confronto tra tipi di dati in diversi linguaggi

Confronto tra operatori in diversi linguaggi

Confronto tra controlli e oggetti programmabili in diversi linguaggi e librerie

Altre risorse

Equivalenti di linguaggio