CSocket::Attach
Chiamare la funzione membro per associare un handle hSocket a un oggetto CSocket.
BOOL Attach(
SOCKET hSocket
);
Parametri
- hSocket
Contiene l'handle a un socket.
Valore restituito
Diverso da zero se la funzione ha esito positivo.
Note
Gli handle SOCKET vengono archiviate nel membro dati m_hSocket dell'oggetto.
Per ulteriori informazioni, vedere Windows Sockets: Utilizzo di socket con gli archivi.
Esempio
class CSockThread : public CWinThread
{
public:
SOCKET m_hConnected;
protected:
CChatSocket m_sConnected;
// remainder of class declaration omitted.
BOOL CSockThread::InitInstance()
{
// Attach the socket object to the socket handle
// in the context of this thread.
m_sConnected.Attach(m_hConnected);
m_hConnected = NULL;
return TRUE;
}
// This listening socket has been constructed
// in the primary thread.
void CListeningSocket::OnAccept(int nErrorCode)
{
UNREFERENCED_PARAMETER(nErrorCode);
// This CSocket object is used just temporarily
// to accept the incoming connection.
CSocket sConnected;
Accept(sConnected);
// Start the other thread.
CSockThread* pSockThread = (CSockThread*)AfxBeginThread(
RUNTIME_CLASS(CSockThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (NULL != pSockThread)
{
// Detach the newly accepted socket and save
// the SOCKET handle in our new thread object.
// After detaching it, it should no longer be
// used in the context of this thread.
pSockThread->m_hConnected = sConnected.Detach();
pSockThread->ResumeThread();
}
}
Requisiti
Header: afxsock.h