IWMStreamConfig::SetBufferWindow method (wmsdkidl.h)
[The feature associated with this page, Windows Media Format 11 SDK, is a legacy feature. It has been superseded by Source Reader and Sink Writer. Source Reader and Sink Writer have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Source Reader and Sink Writer instead of Windows Media Format 11 SDK, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
The SetBufferWindow method specifies the maximum latency between when a stream is received and when it begins to be displayed.
Syntax
HRESULT SetBufferWindow(
[in] DWORD msBufferWindow
);
Parameters
[in] msBufferWindow
Buffer window, in milliseconds.
Return value
This method always returns S_OK.
Remarks
For high bit rate streams (typically, more than 1 megabit per second), a latency (or buffer window) of 1 second is typical; for lower bit rate streams, a latency of approximately 3 seconds is often used.
Setting the buffer window to -1 (0xFFFFFFFF) indicates that the buffer window is unknown. In this case, the writer selects the buffer window size.
For video streams, a larger buffer window gives higher quality.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps only],Windows Media Format 7 SDK, or later versions of the SDK |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | wmsdkidl.h (include Wmsdk.h) |
Library | Wmvcore.lib; WMStubDRM.lib (if you use DRM) |