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Bitmaps (Windows Media Player SDK)

[The feature associated with this page, Windows Media Player SDK, is a legacy feature. It has been superseded by MediaPlayer. MediaPlayer has been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer instead of Windows Media Player SDK, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

You must use one or more images in your skin, and each image must be defined in the skin definition file. If you do not define an image in this section, your skin will not be able to use it.

The term "bitmap" is used throughout the reference in a generic sense, and refers to bitmap images with a .bmp extension, GIF images with a .gif extension, JPEG images with a .jpg extension, and PNG images with a .png extension.

The Bitmaps section of the skin definition file begins with this line:

[ Bitmaps ]

You then must add one or more lines that contain information about each of the images in your skin.

A typical line might be:

    Background  Background.bmp  0,0

You can use the following template for the Bitmaps section of your skin definition file:

//  <Type>      <Filename>      <X,Y>
//  ------      -----------     -----

You must use the following order for bitmap information for each line in the Bitmap section. Each part of the line is required.

  1. Bitmap Type
  2. File Name
  3. Coordinates

For an example of bitmap code, see Sample Bitmap Section.

Skin Reference