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ManipulationCompletedEventHandler Delegato

Definizione

Rappresenta il metodo che gestirà gli eventi ManipulationCompleted e correlati.

public delegate void ManipulationCompletedEventHandler(Platform::Object ^ sender, ManipulationCompletedRoutedEventArgs ^ e);
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(955206415, 5368, 17119, 154, 30, 164, 188, 196, 175, 119, 244)]
class ManipulationCompletedEventHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(955206415, 5368, 17119, 154, 30, 164, 188, 196, 175, 119, 244)]
public delegate void ManipulationCompletedEventHandler(object sender, ManipulationCompletedRoutedEventArgs e);
Public Delegate Sub ManipulationCompletedEventHandler(sender As Object, e As ManipulationCompletedRoutedEventArgs)

Parametri

sender
Object

Platform::Object

IInspectable

Oggetto in cui è collegato il gestore.

e
ManipulationCompletedRoutedEventArgs

Dati dell'evento per l'evento.

Attributi

Requisiti Windows

Famiglia di dispositivi
Windows 10 (è stato introdotto in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (è stato introdotto in v1.0)

Esempio

Nell'esempio di codice seguente viene illustrato lo scenario 4 dell'esempio di input. Questo codice mostra alcuni modelli di utilizzo per la manipolazione diretta usando gli eventi ManipulationStarting, ManipulationStarted, ManipulationDelta, ManipulationInertiaStarting e ManipulationCompleted .

private TransformGroup _transformGroup;
private MatrixTransform _previousTransform;
private CompositeTransform _compositeTransform;
private bool forceManipulationsToEnd;

public Scenario4()
{
    this.InitializeComponent();
    forceManipulationsToEnd = false;
    ManipulateMe.ManipulationStarting += 
        new ManipulationStartingEventHandler(
            ManipulateMe_ManipulationStarting);
    ManipulateMe.ManipulationStarted += 
        new ManipulationStartedEventHandler(
            ManipulateMe_ManipulationStarted);
    ManipulateMe.ManipulationDelta += 
        new ManipulationDeltaEventHandler(
            ManipulateMe_ManipulationDelta);
    ManipulateMe.ManipulationCompleted += 
        new ManipulationCompletedEventHandler(
            ManipulateMe_ManipulationCompleted);
    ManipulateMe.ManipulationInertiaStarting += 
        new ManipulationInertiaStartingEventHandler(
            ManipulateMe_ManipulationInertiaStarting);
    InitManipulationTransforms();
}

private void InitManipulationTransforms()
{
    _transformGroup = new TransformGroup();
    _compositeTransform = new CompositeTransform();
    _previousTransform = new MatrixTransform() { 
        Matrix = Matrix.Identity };

    _transformGroup.Children.Add(_previousTransform);
    _transformGroup.Children.Add(_compositeTransform);

    ManipulateMe.RenderTransform = _transformGroup;
}

private void ManipulateMe_ManipulationStarting(object sender, 
    ManipulationStartingRoutedEventArgs e)
{
    forceManipulationsToEnd = false;
    e.Handled = true;
}

private void ManipulateMe_ManipulationStarted(
    object sender, ManipulationStartedRoutedEventArgs e)
{
    e.Handled = true;
}

private void ManipulateMe_ManipulationInertiaStarting(
    object sender, ManipulationInertiaStartingRoutedEventArgs e)
{
    e.Handled = true;
}

private void ManipulateMe_ManipulationDelta(
    object sender, ManipulationDeltaRoutedEventArgs e)
{
    if (forceManipulationsToEnd)
    {
        e.Complete();
        return;
    }

    _previousTransform.Matrix = _transformGroup.Value;

    Point center = _previousTransform.TransformPoint(
        new Point(e.Position.X, e.Position.Y));
    _compositeTransform.CenterX = center.X;
    _compositeTransform.CenterY = center.Y;

    _compositeTransform.Rotation = (e.Delta.Rotation * 180) / Math.PI;
    _compositeTransform.ScaleX = 
        _compositeTransform.ScaleY = e.Delta.Scale;
    _compositeTransform.TranslateX = e.Delta.Translation.X;
    _compositeTransform.TranslateY = e.Delta.Translation.Y;

    e.Handled = true;
}

private void ManipulateMe_ManipulationCompleted(object sender, 
    ManipulationCompletedRoutedEventArgs e)
{
    e.Handled = true;
}

private void Scenario4Reset(object sender, RoutedEventArgs e)
{
    Scenario4Reset();
}

void Scenario4Reset()
{
    forceManipulationsToEnd = true;
    ManipulateMe.RenderTransform = null;
    InitManipulationTransforms();
}
Private _transformGroup As TransformGroup
Private _previousTransform As MatrixTransform
Private _compositeTransform As CompositeTransform
Private forceManipulationsToEnd As Boolean

Public Sub New()
    Me.InitializeComponent()
    forceManipulationsToEnd = False
    AddHandler ManipulateMe.ManipulationStarting, AddressOf ManipulateMe_ManipulationStarting
    AddHandler ManipulateMe.ManipulationStarted, AddressOf ManipulateMe_ManipulationStarted
    AddHandler ManipulateMe.ManipulationDelta, AddressOf ManipulateMe_ManipulationDelta
    AddHandler ManipulateMe.ManipulationCompleted, AddressOf ManipulateMe_ManipulationCompleted
    InitManipulationTransforms()
End Sub

''' <summary>
''' Invoked when this page is about to be displayed in a Frame.
''' </summary>
''' <param name="e">Event data that describes how this page was reached.  The Parameter
''' property is typically used to configure the page.</param>
Protected Overrides Sub OnNavigatedTo(e As NavigationEventArgs)
End Sub

Private Sub InitManipulationTransforms()
    _transformGroup = New TransformGroup()
    _compositeTransform = New CompositeTransform()
    _previousTransform = New MatrixTransform() With { _
        .Matrix = Matrix.Identity _
    }

    _transformGroup.Children.Add(_previousTransform)
    _transformGroup.Children.Add(_compositeTransform)

    ManipulateMe.RenderTransform = _transformGroup
End Sub

Private Sub ManipulateMe_ManipulationStarting(sender As Object, e As ManipulationStartingRoutedEventArgs)
    forceManipulationsToEnd = False
    e.Handled = True
End Sub

Private Sub ManipulateMe_ManipulationStarted(sender As Object, e As ManipulationStartedRoutedEventArgs)
    e.Handled = True
End Sub

Private Sub ManipulateMe_ManipulationDelta(sender As Object, e As ManipulationDeltaRoutedEventArgs)
    If forceManipulationsToEnd Then
        e.Complete()
        Exit Sub
    End If

    _previousTransform.Matrix = _transformGroup.Value

    Dim center As Point = _previousTransform.TransformPoint(New Point(e.Position.X, e.Position.Y))
    _compositeTransform.CenterX = center.X
    _compositeTransform.CenterY = center.Y

    _compositeTransform.Rotation = (e.Delta.Rotation * 180) / Math.PI
    _compositeTransform.ScaleX = InlineAssignHelper(_compositeTransform.ScaleY, e.Delta.Scale)
    _compositeTransform.TranslateX = e.Delta.Translation.X
    _compositeTransform.TranslateY = e.Delta.Translation.Y

    e.Handled = True
End Sub

Private Sub ManipulateMe_ManipulationCompleted(sender As Object, e As ManipulationCompletedRoutedEventArgs)
    e.Handled = True
End Sub

Private Sub Scenario4ResetMethod(sender As Object, e As RoutedEventArgs)
    Reset()
End Sub

Private Sub Reset()
    forceManipulationsToEnd = True
    ManipulateMe.RenderTransform = Nothing
    InitManipulationTransforms()
End Sub
Private Shared Function InlineAssignHelper(Of T)(ByRef target As T, value As T) As T
    target = value
    Return value
End Function

Si applica a