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D3D12DDI_SHADER_NODE_0084 struttura (d3d12umddi.h)

Usare invece D3D12DDI_SHADER_NODE_0108 .

Sintassi

typedef struct D3D12DDI_SHADER_NODE_0084 {
  LPCWSTR                            Shader;
  D3D12DDI_NODE_PROPERTIES_TYPE_0084 PropertiesType;
  union {
    const D3D12DDI_BROADCASTING_LAUNCH_NODE_PROPERTIES_0084 *pBroadcastingLaunchNodeProperties;
    const D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0084   *pCoalescingLaunchNodeProperties;
    const D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0084       *pThreadLaunchNodeProperties;
  };
} D3D12DDI_SHADER_NODE_0084;

Members

Shader

PropertiesType

pBroadcastingLaunchNodeProperties

pCoalescingLaunchNodeProperties

pThreadLaunchNodeProperties

Commenti

Per altre informazioni, vedere Grafici di lavoro.

Requisiti

Requisito Valore
Client minimo supportato Windows 11 versione 24H2 (WDDM 3.2)
Intestazione d3d12umddi.h