struttura D3DKMT_PRESENT_RGNS (d3dkmthk.h)
Specifica le aree dirty e move in un'operazione corrente.
Sintassi
typedef struct _D3DKMT_PRESENT_RGNS {
UINT DirtyRectCount;
void D3DKMT_PTR(
const RECT *unnamedParam1,
pDirtyRects unnamedParam2
);
UINT MoveRectCount;
void D3DKMT_PTR(
const D3DKMT_MOVE_RECT *unnamedParam1,
pMoveRects unnamedParam2
);
} D3DKMT_PRESENT_RGNS;
Members
DirtyRectCount
Numero di rettangoli sporchi.
void D3DKMT_PTR( const RECT *unnamedParam1, pDirtyRects unnamedParam2)
MoveRectCount
Numero di rettangoli di spostamento.
void D3DKMT_PTR( const D3DKMT_MOVE_RECT *unnamedParam1, pMoveRects unnamedParam2)
Requisiti
Requisito | Valore |
---|---|
Client minimo supportato | Windows 8 |
Server minimo supportato | Windows Server 2012 |
Intestazione | d3dkmthk.h (include D3dkmthk.h) |