enumerazione D3D12_DRED_ALLOCATION_TYPE (d3d12.h)

Congruente con, e numericamente equivalente a, 3D12DDI_HANDLETYPE valori di enumerazione .

Sintassi

typedef enum D3D12_DRED_ALLOCATION_TYPE {
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
  D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
  D3D12_DRED_ALLOCATION_TYPE_FENCE,
  D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
  D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
  D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
  D3D12_DRED_ALLOCATION_TYPE_PASS,
  D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
  D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
  D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
  D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
  D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
  D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;

Costanti

 
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE
Valore: (19)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR
Valore: (20)
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE
Valore: (21)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST
Valore: (22)
D3D12_DRED_ALLOCATION_TYPE_FENCE
Valore: (23)
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP
Valore: (24)
D3D12_DRED_ALLOCATION_TYPE_HEAP
Valore: (25)
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP
Valore: (27)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE
Valore: (28)
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY
Valore: (29)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER
Valore: (30)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR
Valore: (32)
D3D12_DRED_ALLOCATION_TYPE_RESOURCE
Valore: (34)
D3D12_DRED_ALLOCATION_TYPE_PASS
Valore: (35)
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION
Valore: (36)
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY
Valore: (37)
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION
Valore: (38)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP
Valore: (39)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL
Valore: (40)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER
Valore: (41)
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT
Valore: (42)
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND
Valore: (43)
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP
Valore: (44)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR
Valore: (45)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP
Valore: (46)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND
Valore: (47)
D3D12_DRED_ALLOCATION_TYPE_INVALID
Valore: (0xffffffff)

Requisiti

Requisito Valore
Client minimo supportato Windows 10 Build 20348
Server minimo supportato Windows 10 Build 20348
Intestazione d3d12.h

Vedi anche