enumerazione D3D12_DRED_ALLOCATION_TYPE (d3d12.h)
Congruente con, e numericamente equivalente a, 3D12DDI_HANDLETYPE valori di enumerazione .
Sintassi
typedef enum D3D12_DRED_ALLOCATION_TYPE {
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
D3D12_DRED_ALLOCATION_TYPE_FENCE,
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_HEAP,
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
D3D12_DRED_ALLOCATION_TYPE_PASS,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;
Costanti
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE Valore: (19) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR Valore: (20) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE Valore: (21) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST Valore: (22) |
D3D12_DRED_ALLOCATION_TYPE_FENCE Valore: (23) |
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP Valore: (24) |
D3D12_DRED_ALLOCATION_TYPE_HEAP Valore: (25) |
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP Valore: (27) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE Valore: (28) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY Valore: (29) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER Valore: (30) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR Valore: (32) |
D3D12_DRED_ALLOCATION_TYPE_RESOURCE Valore: (34) |
D3D12_DRED_ALLOCATION_TYPE_PASS Valore: (35) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION Valore: (36) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY Valore: (37) |
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION Valore: (38) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP Valore: (39) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL Valore: (40) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER Valore: (41) |
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT Valore: (42) |
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND Valore: (43) |
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP Valore: (44) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR Valore: (45) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP Valore: (46) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND Valore: (47) |
D3D12_DRED_ALLOCATION_TYPE_INVALID Valore: (0xffffffff) |
Requisiti
Requisito | Valore |
---|---|
Client minimo supportato | Windows 10 Build 20348 |
Server minimo supportato | Windows 10 Build 20348 |
Intestazione | d3d12.h |
Vedi anche
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