編集

次の方法で共有


InputAnimationSerializationUtils.ReadBoolCurve Method

Definition

Deserialize an animation curve from binary data, ignoring tangents.

public:
 static void ReadBoolCurve(System::IO::BinaryReader ^ reader, UnityEngine::AnimationCurve ^ curve);
public static void ReadBoolCurve (System.IO.BinaryReader reader, UnityEngine.AnimationCurve curve);
static member ReadBoolCurve : System.IO.BinaryReader * UnityEngine.AnimationCurve -> unit
Public Shared Sub ReadBoolCurve (reader As BinaryReader, curve As AnimationCurve)

Parameters

reader
BinaryReader
curve
UnityEngine.AnimationCurve

Applies to