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Announcing: XNA Game Studio 3.0 and Zune

David "LetsKillDave" Weller

XNA Evangelist

 

We could have rested on our laurels by just announcing the new Xbox LIVE community games and XNA Creators Club Online features, but we’re a driven bunch of people here, and we’re passionate about gaming, so let’s lob another amazing treat out there.

 

The XNA Community Games Platform team is delighted to offer you a sneak peek at our first major feature for XNA Game Studio 3.0: The ability to build games for the Zune platform! This will let you write one game and deploy it to all three platforms that XNA Game Studio 3.0 will support: the Xbox 360, Windows, and now the Zune. While the Zune lacks the 3D graphics horsepower to drive high-end games like you can on the Xbox 360, we’ve taken extreme steps in making sure that you will have the broadest access to the XNA Framework APIs possible, allowing you to create fun Zune games while still letting you integrate carefully with the overall Zune media experience. That means that XNA Game Studio 3.0 integration includes discoverability/access to the user’s music – allowing the user to customize background soundtracks or create real-time visualizations at their discretion. In addition, the XNA Community Games Platform team has announced the ability to have multiple Zunes wirelessly engage in an ad-hoc gaming experience (think of the possibilities!).

 

Our current planning is to offer a preview release of XNA Game Studio 3.0 in the Spring 2008 timeframe, with a final release scheduled for the holiday 2008 season. We look forward to your feedback and seeing what kind of amazing games you can create for the Zune!

 

Read more about this at https://creators.xna.com/zune_development

Comments

  • Anonymous
    February 20, 2008
    Really cool news out of the Game Developer's Conference: 10:56 am PT -- It's changing today. For the

  • Anonymous
    February 20, 2008
    XNA is the game development platform which lets you easily write games on your PC and then play them...

  • Anonymous
    February 20, 2008
    Will we be required to have a Creator's Club membership to deploy to Zune? I'd really like to join up and develop a 360/Zune game, but £40 for a trial is very steep, and not something I want to pay to just try something out. Any chance of you guys introducing a lower priced subscription (£10 for 1 month for example)?

  • Anonymous
    February 20, 2008
    The comment has been removed

  • Anonymous
    February 20, 2008
    The comment has been removed

  • Anonymous
    February 20, 2008
    The comment has been removed

  • Anonymous
    February 20, 2008
    Just the quick facts: XNA Game Studio 3.0 발표 - XNA Team Blog : Announcing: XNA Game Studio 3.0 and Zune

  • Anonymous
    February 20, 2008
    It has been an exciting day for the XNA team here at the Game Developers Conference in San Francisco.

  • Anonymous
    February 20, 2008
    Just the quick facts: XNA Game Studio 3.0 발표 - XNA Team Blog : Announcing: XNA Game Studio 3.0 and Zune

  • Anonymous
    February 20, 2008
    Νομίζω πως η χθεσινή μέρα

  • Anonymous
    February 20, 2008
    It has been an exciting day for the XNA team here at the Game Developers Conference in San Francisco

  • Anonymous
    February 20, 2008
    XNA team, This makes me wonder: given that the Zune utilizes Windows CE as the underlying platform, is there any chance we might see XNA ported to Windows Mobile/Windows CE platforms? It would be really great if Windows Mobile game developers could harness the latest XNA framework rather than the (already dated and not well supported) Managed DirectX. Regards, Michael.

  • Anonymous
    February 21, 2008
    You've been kicked (a good thing) - Trackback from GameDevKicks.com

  • Anonymous
    February 21, 2008
    The comment has been removed

  • Anonymous
    February 22, 2008
    Microsoft has announced that they will offer a preview release of XNA 3.0 in spring of 2008 timeframe

  • Anonymous
    February 22, 2008
    Microsoft has announced that they will offer a preview release of XNA 3.0 in spring of 2008 timeframe

  • Anonymous
    February 23, 2008
    The XNA Community Games Platform team has announced the ability to deploy games built with XNA Game Studio

  • Anonymous
    February 24, 2008
    StevieB and KevJ didn't make it to San Francisco for the GDC, but their Yahoo takeover effected attendance...

  • Anonymous
    February 24, 2008
    (Again worth keeping in mind that these are back dated posts) There's not too much exciting stuff that

  • Anonymous
    March 06, 2008
    ThisarticleisbroughttoyoubytheorderofoneBrandonBloom,whotoldmeIshouldpostsomethin...

  • Anonymous
    March 13, 2008
    GDC 2008 の場で XNA に関する様々な発表がありました。多くの発表内容の中から特筆する点が 2 つあります。すでにご存じの方も多いかとは思いますが、あえてこの場でフォローをさせてもらいます。

  • Anonymous
    May 01, 2008
    My colleague Michael Klucher recently recorded a video for Channel 9 that I wanted to link to here. In

  • Anonymous
    June 06, 2008
    Zune users want to know when they will be able to build games on their Zune devices. The good news is that, in mid May, we’ll be releasing a Community Technology Preview (CTP)!

  • Anonymous
    August 21, 2008
    I thought it has been confirmed by Microsoft that the Zune will play games by July 2008. Has it been delayed?

  • Anonymous
    August 22, 2008
    Cheap ultram. How many cc s ultram.

  • Anonymous
    November 16, 2008
    http://creators.xna.com/whatsnew.aspx this link doesn't work.