次の方法で共有


Announcing XNA Game Studio Express Beta 2

Michael Klucher
Program Manager – XNA Game Studio

Our first beta of XNA Game Studio Express has been a tremendous success. The number of downloads, activity in online communities and especially the level of excitement out there in general has been nothing short of incredible. We’ve also been monitoring all the valuable feedback on our MSDN team blog, MSDN forums and Microsoft Connect sites for both this version and for future versions of XNA Game Studio Express. 

One of the most popular requests has been for a second beta and on behalf of the XNA Game Studio team, I’m pleased to announce that we will indeed be releasing another beta of XNA Game Studio Express and that it will be available in a couple weeks.

Keep checking back as we’ll be talking about more details on what you can expect in this new beta.  We believe you will be pleased with the direct impact on the product your feedback has played.  We’ll also have plenty of information both on our blog and in our documentation on migrating your project from the first beta of XNA Game Studio Express to the new one.

One thing that’s worth mentioning is that, as you may know there isn’t too much time between the second beta and the release this holiday. In fact you might think of this beta more as a final release candidate. This is your chance to help us identify any critical issues in the product that prevent you from using XNA Game Studio Express.

We hope you’ll enjoy using the second beta as much as the first one--and keep that feedback on XNA Game Studio Express coming!

Comments

  • Anonymous
    October 23, 2006
    Crossing my fingers that one of those 'details' is Vista support :-)

  • Anonymous
    October 23, 2006
    Check out today's blog post from the XNA team blog regarding the upcoming release of XNA Game Studio

  • Anonymous
    October 23, 2006
    Cool! Looking forward to the content pipeline!

  • Anonymous
    October 23, 2006
    It better support Vista. Everyone in your org should be selfhosting Vista anyways. I'll come over there if you aren't :).

  • Anonymous
    October 23, 2006
    Great :) What I dream of:

  1. Programming guides those cover 2D vector graphics.
  2. Some GUI stuff
  3. Several small examples for different areas of framework.
  4. Something about XBox Live / Live Anywhere
  • Anonymous
    October 23, 2006
    GREAT! GREAT! GREAT! GREAT!!!!!

  • Anonymous
    October 24, 2006
    Great news! I wasn't expecting this, but it's very welcome.

  • Anonymous
    October 24, 2006
    Vista support, and being able to run against the professional versions of Visual Studio. Installing the Express version just for this is madness.

  • Anonymous
    October 24, 2006
    Sweeet!!  I can't wait to see how things are coming along.  Many thanks for being so responsive to the community.

  • Anonymous
    October 24, 2006
    Totally awesome, I can't wait! Information is at such a premium in this community that a post like this is like throwing chum to the sharks... Thanks for the info!

  • Anonymous
    October 24, 2006
    Xbox 360 support!!!!!!!!!!!!!!!!!

  • Anonymous
    October 24, 2006
    Microsoft have announced that they plan to release the next beta of the XNA Framework and Game Studio

  • Anonymous
    October 24, 2006
    The comment has been removed

  • Anonymous
    October 25, 2006
    Gotta agree with Bargerse. I have VS2005 Std, and I don't want the redundancy of installing VC# Exp just to use GSE. That'll just encourage me to not use it at all.

  • Anonymous
    October 25, 2006
    All you have to do is grab the reference dlls from an installation and add them as references in any empty project (then change it to a windows project in the project config)... inherit the game object and start working... problem is no help file. What you don't get is the lazy man project templates but they really don't do much.

  • Anonymous
    October 25, 2006
    Yeah, you don't need the project templates in order to use it with another version of VS2005. I can't wait to see how the Content Pipeline sits architecturally, it will allow us developers to see how we should build our scene graphs to work with XNA.

  • Anonymous
    October 25, 2006
    Thanks for all the feedback everyone, to address Bargerse’s and coldacid’s comments. This version will not differ in that it only uses Visual C# Express. If you haven’t taken a look please read Joe’s post for more information about this: http://blogs.msdn.com/xna/archive/2006/10/10/XNA-Game-Studio-Express_2C00_-C_2300_-and-Visual-C_2300_-2005-Express-Edition.aspx

  • Anonymous
    October 26, 2006
    You've probably seen the post announcing we're releasing a Beta 2 of XNA Game Studio Express . This release

  • Anonymous
    October 26, 2006
    Can you tell i'm excited? That's right... Beta 2 for XNA Game Studio Express is on its way!!! Check out

  • Anonymous
    October 26, 2006
    parnell: Quite aware of this, and it's exactly what I do. But isn't there supposed to be more to GSE than just the VS IDE? In which case simply working around like that means that I might as well not bother with GSE at all. Michael: How about GSE 1.1?

  • Anonymous
    October 27, 2006
    Looks like the second beta will be released in time, containing the Content Pipeline. http://blogs.msdn.com/xna/archive/2006/10/23/announcing-xna-game-studio-express-beta-2.aspx...

  • Anonymous
    October 27, 2006
    <holds breath/> If it contains the content pipeline, I can't wait! My kids are itching to see my games run on our 360... Game on Microsoft !?!

  • Anonymous
    October 29, 2006
    Do you plan to add physics in XNA?

  • Anonymous
    October 29, 2006
    coldacid: It's something we're looking at for our next release but no guarantees of course. Ghoort: We have no plans to add physics at this time. Thanks for the suggestion, we’ll keep it in mind!

  • Anonymous
    May 09, 2008
    Microsoft have announced that they plan to release the next beta of the XNA Framework and Game Studio Express . We should see this release over the next few weeks. " One of the most popular requests has been for a second beta and on behalf of the XNA