CameraMetadata.ControlExtendedSceneModeBokehContinuous Field
Definition
Important
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Caution
This constant will be removed in the future version. Use Android.Hardware.Camera2.ControlExtendedSceneMode enum directly instead of this field.
Bokeh effect must not slow down capture rate relative to sensor raw output, and the effect is applied to all processed streams no larger than the maximum streaming dimension.
[Android.Runtime.Register("CONTROL_EXTENDED_SCENE_MODE_BOKEH_CONTINUOUS", ApiSince=30)]
[System.Obsolete("This constant will be removed in the future version. Use Android.Hardware.Camera2.ControlExtendedSceneMode enum directly instead of this field.", true)]
public const Android.Hardware.Camera2.ControlExtendedSceneMode ControlExtendedSceneModeBokehContinuous = 2;
[<Android.Runtime.Register("CONTROL_EXTENDED_SCENE_MODE_BOKEH_CONTINUOUS", ApiSince=30)>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.Hardware.Camera2.ControlExtendedSceneMode enum directly instead of this field.", true)>]
val mutable ControlExtendedSceneModeBokehContinuous : Android.Hardware.Camera2.ControlExtendedSceneMode
Field Value
Value = 2- Attributes
Remarks
Bokeh effect must not slow down capture rate relative to sensor raw output, and the effect is applied to all processed streams no larger than the maximum streaming dimension. This mode should be used if performance and power are a priority, such as video recording.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.