次の方法で共有


GLES30.GlFramebufferTextureLayer(Int32, Int32, Int32, Int32, Int32) Method

Definition

[Android.Runtime.Register("glFramebufferTextureLayer", "(IIIII)V", "")]
public static void GlFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer);
[<Android.Runtime.Register("glFramebufferTextureLayer", "(IIIII)V", "")>]
static member GlFramebufferTextureLayer : int * int * int * int * int -> unit

Parameters

target
Int32
attachment
Int32
texture
Int32
level
Int32
layer
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to