ProgramVertexFixedFunction.Constants.SetTexture(Matrix4f) Method

Definition

Caution

deprecated

This member is deprecated.

[Android.Runtime.Register("setTexture", "(Landroid/renderscript/Matrix4f;)V", "GetSetTexture_Landroid_renderscript_Matrix4f_Handler")]
[System.Obsolete("deprecated")]
public virtual void SetTexture (Android.Renderscripts.Matrix4f? m);
[<Android.Runtime.Register("setTexture", "(Landroid/renderscript/Matrix4f;)V", "GetSetTexture_Landroid_renderscript_Matrix4f_Handler")>]
[<System.Obsolete("deprecated")>]
abstract member SetTexture : Android.Renderscripts.Matrix4f -> unit
override this.SetTexture : Android.Renderscripts.Matrix4f -> unit

Parameters

m
Matrix4f

modelview matrix

Attributes

Remarks

This member is deprecated. in API 16 Sets the texture matrix in the fixed function matrix buffer. Texture matrix must be enabled in the ProgramVertexFixedFunction builder for the shader to utilize it.

Java documentation for android.renderscript.ProgramVertexFixedFunction.Constants.setTexture(android.renderscript.Matrix4f).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to