次の方法で共有


CATransform3D.MakeRotation(nfloat, nfloat, nfloat, nfloat) メソッド

定義

public static CoreAnimation.CATransform3D MakeRotation (nfloat angle, nfloat x, nfloat y, nfloat z);
static member MakeRotation : nfloat * nfloat * nfloat * nfloat -> CoreAnimation.CATransform3D

パラメーター

angle
nfloat
x
nfloat
y
nfloat
z
nfloat

戻り値

適用対象