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MPSCnnConvolutionDescriptor.Neuron Property

Definition

[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.None, null)]
public virtual MetalPerformanceShaders.MPSCnnNeuron Neuron { [Foundation.Export("neuron", ObjCRuntime.ArgumentSemantic.Strong)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.None, null)] get; [Foundation.Export("setNeuron:", ObjCRuntime.ArgumentSemantic.Strong)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.None, null)] [ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.None, null)] set; }
public virtual MetalPerformanceShaders.MPSCnnNeuron Neuron { [Foundation.Export("neuron", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setNeuron:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Neuron : MetalPerformanceShaders.MPSCnnNeuron with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to