次の方法で共有


MPSMatrixFullyConnected.EncodeToCommandBuffer メソッド

定義

[Foundation.Export("encodeToCommandBuffer:inputMatrix:weightMatrix:biasVector:resultMatrix:")]
public virtual void EncodeToCommandBuffer (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSMatrix inputMatrix, MetalPerformanceShaders.MPSMatrix weightMatrix, MetalPerformanceShaders.MPSVector biasVector, MetalPerformanceShaders.MPSMatrix resultMatrix);
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSMatrix -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSMatrix -> unit

パラメーター

commandBuffer
IMTLCommandBuffer
inputMatrix
MPSMatrix
weightMatrix
MPSMatrix
biasVector
MPSVector

追加する。

このパラメーターは、null に設定できます。

resultMatrix
MPSMatrix
属性

適用対象