EventSystemExtensions.Raycast Method
Definition
Important
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Executes a raycast all and returns the closest element. Fixes the current issue with Unity's raycast sorting which does not consider separate canvases.
public static UnityEngine.EventSystems.RaycastResult Raycast (this UnityEngine.EventSystems.EventSystem eventSystem, UnityEngine.EventSystems.PointerEventData pointerEventData, UnityEngine.LayerMask[] layerMasks, Microsoft.MixedReality.Toolkit.Physics.RaycastResultComparer raycastResultComparer = default);
static member Raycast : UnityEngine.EventSystems.EventSystem * UnityEngine.EventSystems.PointerEventData * UnityEngine.LayerMask[] * Microsoft.MixedReality.Toolkit.Physics.RaycastResultComparer -> UnityEngine.EventSystems.RaycastResult
<Extension()>
Public Function Raycast (eventSystem As EventSystem, pointerEventData As PointerEventData, layerMasks As LayerMask(), Optional raycastResultComparer As RaycastResultComparer = Nothing) As RaycastResult
Parameters
- eventSystem
- UnityEngine.EventSystems.EventSystem
- pointerEventData
- UnityEngine.EventSystems.PointerEventData
- layerMasks
- UnityEngine.LayerMask[]
- raycastResultComparer
- RaycastResultComparer
Returns
UnityEngine.EventSystems.RaycastResult
RaycastResult if hit, or an empty RaycastResult if nothing was hit
Remarks
Takes an optional RaycastResultComparer, which will be used to select the highest priority raycast result.