SceneTransitionService.SetCustomFadeTargetCameras Method
Definition
Important
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If FadeTargets is set to custom, you will need to provide a custom set of cameras for fading using this function PRIOR to calling DoSceneTransition.
public:
virtual void SetCustomFadeTargetCameras(System::Collections::Generic::IEnumerable<UnityEngine::Camera ^> ^ customFadeTargetCameras);
public void SetCustomFadeTargetCameras (System.Collections.Generic.IEnumerable<UnityEngine.Camera> customFadeTargetCameras);
abstract member SetCustomFadeTargetCameras : seq<UnityEngine.Camera> -> unit
override this.SetCustomFadeTargetCameras : seq<UnityEngine.Camera> -> unit
Public Sub SetCustomFadeTargetCameras (customFadeTargetCameras As IEnumerable(Of Camera))
Parameters
- customFadeTargetCameras
- IEnumerable<UnityEngine.Camera>