BaseController Class
Definition
Important
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Base Controller class to inherit from for all controllers.
public ref class BaseController abstract : Microsoft::MixedReality::Toolkit::Input::IMixedRealityController
public abstract class BaseController : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController
type BaseController = class
interface IMixedRealityController
Public MustInherit Class BaseController
Implements IMixedRealityController
- Inheritance
-
BaseController
- Derived
- Implements
Constructors
Properties
AngularVelocity | |
ControllerHandedness |
The designated hand that the Input Source is managing, as defined by the SDK / Unity. |
DefaultInteractions |
The default interactions for this controller. |
DefaultLeftHandedInteractions |
The default left-handed interactions for this controller. |
DefaultRightHandedInteractions |
The default right-handed interactions for this controller. |
Definition |
Represents the archetypal definition of what this controller supports and can perform. |
Enabled |
Is the controller enabled? |
InputSource |
The registered Input Source for this controller |
Interactions |
Mapping definition for this controller, linking the Physical inputs to logical Input System Actions |
IsInPointingPose |
Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses. |
IsPositionApproximate |
Indicates the accuracy of the position data being reported. |
IsPositionAvailable |
Indicates that this controller is currently providing position data. |
IsRotationAvailable |
Indicates that this controller is currently providing rotation data. |
TrackingState |
Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity. |
Velocity | |
Visualizer |
Methods
AssignControllerMappings(MixedRealityInteractionMapping[]) |
Load the Interaction mappings for this controller from the configured Controller Mapping profile |
GetControllerMappings() | |
GetControllerVisualizationProfile() | |
IsControllerMappingEnabled() | |
SetupConfiguration(Type) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. |
SetupConfiguration(Type, InputSourceType) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. |
SetupDefaultInteractions() |
Assign the default interactions based on this controller's handedness, if necessary. |
SetupDefaultInteractions(Handedness) |
Obsolete.
Assign the default interactions based on controller handedness, if necessary. |
TryAddControllerModelToSceneHierarchy(GameObject) | |
TryRenderControllerModel(Type, InputSourceType) |
Try to render a controller model for this controller from the visualization profile. |