HandBounds Class
Definition
Important
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Utility behavior to access the axis aligned bounds of IMixedRealityHands (or the proxy visualizer of IMixedRealityControllers).
public ref class HandBounds : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/Core/HandBounds")]
public class HandBounds : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Core/HandBounds")>]
type HandBounds = class
inherit MonoBehaviour
interface IMixedRealitySourceStateHandler
interface IEventSystemHandler
interface IMixedRealityHandJointHandler
Public Class HandBounds
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityHandJointHandler, IMixedRealitySourceStateHandler
- Inheritance
-
UnityEngine.MonoBehaviourHandBounds
- Attributes
-
UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityHandJointHandler IMixedRealitySourceStateHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
HandBounds() |
Properties
Bounds |
Accessor for the bounds associated with a handedness, calculated in global-axis-aligned space. |
DrawBoundsGizmo |
Should a gizmo be drawn to represent the hand bounds. |
DrawLocalBoundsGizmo |
Should a gizmo be drawn to represent the locally-calculated hand bounds. |
LocalBounds |
Accessor for the bounds associated with a handedness, calculated in local hand-space, locally axis aligned. |
Methods
OnHandJointsUpdated(InputEventData<IDictionary<TrackedHandJoint,MixedRealityPose>>) | UnityEngine.MonoBehaviour.OnHandJointsUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{System.Collections.Generic.IDictionary{Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose}}) |
OnSourceDetected(SourceStateEventData) |
Raised when a source is detected. |
OnSourceLost(SourceStateEventData) |
Raised when a source is lost. |