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IMixedRealityGazeProvider.HitNormal Property

Definition

Normal of the point at which the gaze manager hit an object. If no object is currently being hit, this will return the previous normal.

public:
 property UnityEngine::Vector3 HitNormal { UnityEngine::Vector3 get(); };
public UnityEngine.Vector3 HitNormal { get; }
member this.HitNormal : UnityEngine.Vector3
Public ReadOnly Property HitNormal As Vector3

Property Value

UnityEngine.Vector3

Applies to