InputActionHandler Class
Definition
Important
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Script used to handle input action events. Invokes Unity events when the configured input action starts or ends.
public ref class InputActionHandler : Microsoft::MixedReality::Toolkit::Input::BaseInputHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputActionHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InputActionHandler")]
public class InputActionHandler : Microsoft.MixedReality.Toolkit.Input.BaseInputHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputActionHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InputActionHandler")>]
type InputActionHandler = class
inherit BaseInputHandler
interface IMixedRealityInputActionHandler
interface IMixedRealityBaseInputHandler
interface IEventSystemHandler
Public Class InputActionHandler
Inherits BaseInputHandler
Implements IEventSystemHandler, IMixedRealityInputActionHandler
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityBaseInputHandler IMixedRealityInputActionHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
InputActionHandler() |
Fields
OnInputActionEnded |
Unity event raised on action end, e.g. button released or gesture completed. Includes the input event that triggered the action. |
OnInputActionStarted |
Unity event raised on action start, e.g. button pressed or gesture started. Includes the input event that triggered the action. |
Properties
IsFocusRequired |
Is Focus required to receive input events on this GameObject? (Inherited from BaseInputHandler) |
Methods
EnsureInputSystemValid() |
A task that will only complete when the input system has in a valid state. (Inherited from InputSystemGlobalHandlerListener) |
OnDisable() | (Inherited from BaseInputHandler) |
OnEnable() | (Inherited from BaseInputHandler) |
RegisterHandlers() |
Overload this method to specify, which global events component wants to listen to. Use RegisterHandler API of InputSystem |
Start() | (Inherited from BaseInputHandler) |
UnregisterHandlers() |
Overload this method to specify, which global events component should stop listening to. Use UnregisterHandler API of InputSystem |
Update() | (Inherited from BaseInputHandler) |
Explicit Interface Implementations
IMixedRealityInputActionHandler.OnActionEnded(BaseInputEventData) | |
IMixedRealityInputActionHandler.OnActionStarted(BaseInputEventData) |