MixedRealityHandTrackingProfile Class
Definition
Important
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public ref class MixedRealityHandTrackingProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityHandTrackingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Hand Tracking Profile", order=17)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/hand-tracking")]
public class MixedRealityHandTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/hand-tracking")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityHandTrackingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Hand Tracking Profile", order=17)]
public class MixedRealityHandTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityHandTrackingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Hand Tracking Profile", order=17)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/hand-tracking")>]
type MixedRealityHandTrackingProfile = class
inherit BaseMixedRealityProfile
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/hand-tracking")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityHandTrackingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Hand Tracking Profile", order=17)>]
type MixedRealityHandTrackingProfile = class
inherit BaseMixedRealityProfile
Public Class MixedRealityHandTrackingProfile
Inherits BaseMixedRealityProfile
- Inheritance
- Attributes
-
UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute
Constructors
MixedRealityHandTrackingProfile() |
Properties
EnableHandJointVisualization |
The hand joint visualization enable/disable state of the current application mode. |
EnableHandMeshVisualization |
The hand mesh visualization enable/disable state of the current application mode. |
FingerTipPrefab |
The joint prefab to use for finger tip |
HandJointVisualizationModes | |
HandMeshPrefab |
Obsolete.
The hand mesh prefab to use to render the hand |
HandMeshVisualizationModes | |
JointPrefab |
The joint prefab to use. |
PalmJointPrefab |
The joint prefab to use for palm |
RiggedHandMeshMaterial |
The hand mesh material to use for rigged hand meshes |
SystemHandMeshMaterial |
The hand mesh material to use for system generated hand meshes |