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MixedRealityInputSystem.RaiseSourceRotationChanged Method

Definition

Raise the event that the Input Source position was changed.

public:
 virtual void RaiseSourceRotationChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, UnityEngine::Quaternion rotation);
public void RaiseSourceRotationChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, UnityEngine.Quaternion rotation);
abstract member RaiseSourceRotationChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Quaternion -> unit
override this.RaiseSourceRotationChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Quaternion -> unit
Public Sub RaiseSourceRotationChanged (source As IMixedRealityInputSource, controller As IMixedRealityController, rotation As Quaternion)

Parameters

rotation
UnityEngine.Quaternion

Implements

Applies to