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MixedRealityPointerProfile.PointingExtent Property

Definition

Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.

public:
 property float PointingExtent { float get(); };
public float PointingExtent { get; }
member this.PointingExtent : single
Public ReadOnly Property PointingExtent As Single

Property Value

Applies to