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MixedRealityPointerProfile Class

Definition

Configuration profile settings for setting up controller pointers.

public ref class MixedRealityPointerProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
public ref class MixedRealityPointerProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile, UnityEngine::ISerializationCallbackReceiver
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputPointerProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Pointer Profile", order=3)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/pointers")]
public class MixedRealityPointerProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/pointers")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputPointerProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Pointer Profile", order=3)]
public class MixedRealityPointerProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/pointers")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputPointerProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Pointer Profile", order=3)]
public class MixedRealityPointerProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile, UnityEngine.ISerializationCallbackReceiver
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputPointerProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Pointer Profile", order=3)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/pointers")>]
type MixedRealityPointerProfile = class
    inherit BaseMixedRealityProfile
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/pointers")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputPointerProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Pointer Profile", order=3)>]
type MixedRealityPointerProfile = class
    inherit BaseMixedRealityProfile
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/pointers")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputPointerProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Pointer Profile", order=3)>]
type MixedRealityPointerProfile = class
    inherit BaseMixedRealityProfile
    interface ISerializationCallbackReceiver
Public Class MixedRealityPointerProfile
Inherits BaseMixedRealityProfile
Public Class MixedRealityPointerProfile
Inherits BaseMixedRealityProfile
Implements ISerializationCallbackReceiver
Inheritance
UnityEngine.ScriptableObject
MixedRealityPointerProfile
Attributes
UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute
Implements
UnityEngine.ISerializationCallbackReceiver

Constructors

MixedRealityPointerProfile()

Properties

DebugDrawPointingRayColors

The colors to use when debugging pointer rays.

DebugDrawPointingRays

Toggle to enable or disable debug pointing rays.

GazeCursorPrefab

The gaze cursor prefab to use on the Gaze pointer.

GazeProviderType

The concrete type of IMixedRealityGazeProvider to use.

IsEyeTrackingEnabled

If true, eye-based tracking will be used as gaze input when available. This field does not control whether eye tracking data is provided.

PointerMediator

The concrete Pointer Mediator component to use. This is a component that mediates all pointers in system, disabling / enabling them based on the state of other pointers.

PointerOptions

The Pointer options for this profile.

PointingExtent

Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.

PointingRaycastLayerMasks

The default layerMasks, in prioritized order, that are used to determine the target when raycasting.

PrimaryPointerSelector

Primary pointer selector implementation to use. This is used by the focus provider to choose the primary pointer.

UseHeadGazeOverride

If true, platform-specific head gaze override is used, when available. Otherwise, the center of the camera frame is used by default.

Explicit Interface Implementations

ISerializationCallbackReceiver.OnAfterDeserialize()
ISerializationCallbackReceiver.OnBeforeSerialize()

Applies to