BaseSpatialObserver.DefaultPhysicsLayer Property
Definition
Important
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Get or sets the default Unity Physics Layer on which to set the spatial object.
public:
property int DefaultPhysicsLayer { int get(); };
public: property int DefaultPhysicsLayer { public:
int get(); protected:
void set(int value); };
public int DefaultPhysicsLayer { get; }
public int DefaultPhysicsLayer { get; protected set; }
member this.DefaultPhysicsLayer : int
member this.DefaultPhysicsLayer : int with get, set
Public ReadOnly Property DefaultPhysicsLayer As Integer
Public Property DefaultPhysicsLayer As Integer