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TestHand.SetRotation(Quaternion, Int32) Method

Definition

Rotate the controller to new rotation

public override System.Collections.IEnumerator SetRotation (UnityEngine.Quaternion newRotation, int numSteps = -1);
override this.SetRotation : UnityEngine.Quaternion * int -> System.Collections.IEnumerator
Public Iterator Overrides Function SetRotation (newRotation As Quaternion, Optional numSteps As Integer = -1) As IEnumerator

Parameters

newRotation
UnityEngine.Quaternion

New rotation of controller

numSteps
Int32

Number of frames to rotate over.

Returns

Applies to