編集

次の方法で共有


ScaleHandles Class

Definition

Scale handles for BoundsControl that are used for scaling the gameobject BoundsControl is attached to with near or far interaction

public ref class ScaleHandles : Microsoft::MixedReality::Toolkit::UI::BoundsControl::HandlesBase
public class ScaleHandles : Microsoft.MixedReality.Toolkit.UI.BoundsControl.HandlesBase
type ScaleHandles = class
    inherit HandlesBase
Public Class ScaleHandles
Inherits HandlesBase
Inheritance
ScaleHandles

Fields

handles (Inherited from HandlesBase)
objectsChangedEvent (Inherited from HandlesBase)
visualsName (Inherited from HandlesBase)

Properties

BaseConfig
HandlePositions

Cached handle positions - we keep track of handle positions in this array in case we have to reload the handles due to configuration changes.

Handles (Inherited from HandlesBase)
IsActive

Methods

Finalize()
ForEachProximityObject(Action<Transform>) (Inherited from HandlesBase)
GetBaseMaterial() (Inherited from HandlesBase)
GetHighlightedMaterial() (Inherited from HandlesBase)
GetObjectSize() (Inherited from HandlesBase)
GetRotationRealignment(Int32, Boolean)
GetVisual(Transform)
RecreateVisuals()
ResetHandles() (Inherited from HandlesBase)
UpdateBaseMaterial() (Inherited from HandlesBase)
UpdateColliderBounds() (Inherited from HandlesBase)
UpdateColliderBounds(Transform, Vector3)
UpdateGrabbedMaterial() (Inherited from HandlesBase)

Explicit Interface Implementations

IProximityEffectObjectProvider.ProximityObjectsChanged (Inherited from HandlesBase)

Applies to