Interactable.StateManager Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The state logic class for storing and comparing states which determines the current value.
public: property Microsoft::MixedReality::Toolkit::UI::InteractableStates ^ StateManager { public:
Microsoft::MixedReality::Toolkit::UI::InteractableStates ^ get(); protected:
void set(Microsoft::MixedReality::Toolkit::UI::InteractableStates ^ value); };
public Microsoft.MixedReality.Toolkit.UI.InteractableStates StateManager { get; protected set; }
member this.StateManager : Microsoft.MixedReality.Toolkit.UI.InteractableStates with get, set
Public Property StateManager As InteractableStates