UnityObjectExtensions.DontDestroyOnLoad(Object) Method
Definition
Important
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Enable Unity objects to skip "DontDestroyOnLoad" when editor isn't playing so test runner passes.
public:
[System::Runtime::CompilerServices::Extension]
static void DontDestroyOnLoad(UnityEngine::Object ^ target);
public static void DontDestroyOnLoad (this UnityEngine.Object target);
static member DontDestroyOnLoad : UnityEngine.Object -> unit
<Extension()>
Public Sub DontDestroyOnLoad (target As Object)
Parameters
- target
- UnityEngine.Object