ClippingPrimitive.ApplyToSharedMaterial Property


Toggles whether the clipping features will apply to shared materials or material instances (default).

 property bool ApplyToSharedMaterial { bool get(); void set(bool value); };
public bool ApplyToSharedMaterial { get; set; }
member this.ApplyToSharedMaterial : bool with get, set
Public Property ApplyToSharedMaterial As Boolean

Property Value


Applying to shared materials will allow for GPU instancing to batch calls between Renderers that interact with the same clipping primitives.

Applies to