HandConstraint.OnHandDeactivate Property

Definition

Event which is triggered when a hand stops being tracked.

public:
 property UnityEngine::Events::UnityEvent ^ OnHandDeactivate { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent OnHandDeactivate { get; set; }
member this.OnHandDeactivate : UnityEngine.Events.UnityEvent with get, set
Public Property OnHandDeactivate As UnityEvent

Property Value

UnityEngine.Events.UnityEvent

Applies to