次の方法で共有


IPlugin.AddFrozenAnchor(AnchorId, Pose) メソッド

定義

public void AddFrozenAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Pose frozenPose);
abstract member AddFrozenAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub AddFrozenAnchor (id As AnchorId, frozenPose As Pose)

パラメーター

frozenPose
UnityEngine.Pose

適用対象