次の方法で共有


IPlugin.CreateAttachmentPointFromHead(Vector3, AnchorId, Vector3) メソッド

定義

public void CreateAttachmentPointFromHead (UnityEngine.Vector3 frozenPosition, out Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, out UnityEngine.Vector3 locationFromAnchor);
abstract member CreateAttachmentPointFromHead : UnityEngine.Vector3 * AnchorId * Vector3 -> unit
Public Sub CreateAttachmentPointFromHead (frozenPosition As Vector3, ByRef anchorId As AnchorId, ByRef locationFromAnchor As Vector3)

パラメーター

frozenPosition
UnityEngine.Vector3
anchorId
AnchorId
locationFromAnchor
UnityEngine.Vector3

適用対象