次の方法で共有


IPlugin.MoveAttachmentPoint(Vector3, AnchorId, Vector3) メソッド

定義

public UnityEngine.Vector3 MoveAttachmentPoint (UnityEngine.Vector3 newFrozenLocation, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Vector3 locationFromAnchor);
abstract member MoveAttachmentPoint : UnityEngine.Vector3 * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 -> UnityEngine.Vector3
Public Function MoveAttachmentPoint (newFrozenLocation As Vector3, anchorId As AnchorId, locationFromAnchor As Vector3) As Vector3

パラメーター

newFrozenLocation
UnityEngine.Vector3
anchorId
AnchorId
locationFromAnchor
UnityEngine.Vector3

戻り値

UnityEngine.Vector3

適用対象