次の方法で共有


IPlugin.MoveFrozenAnchor(AnchorId, Pose) メソッド

定義

public void MoveFrozenAnchor (Microsoft.MixedReality.WorldLocking.Core.AnchorId id, UnityEngine.Pose frozenPose);
abstract member MoveFrozenAnchor : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub MoveFrozenAnchor (id As AnchorId, frozenPose As Pose)

パラメーター

frozenPose
UnityEngine.Pose

適用対象