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IPlugin.SetFrozenAnchorTransform(AnchorId, Pose) メソッド

定義

public void SetFrozenAnchorTransform (Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Pose pose);
abstract member SetFrozenAnchorTransform : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Pose -> unit
Public Sub SetFrozenAnchorTransform (anchorId As AnchorId, pose As Pose)

パラメーター

anchorId
AnchorId
pose
UnityEngine.Pose

適用対象