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State Class

Definition

public ref class State : Microsoft::Practices::CompositeUI::StateElement, System::Runtime::Serialization::ISerializable
[System.Serializable]
public class State : Microsoft.Practices.CompositeUI.StateElement, System.Runtime.Serialization.ISerializable
[<System.Serializable>]
type State = class
    inherit StateElement
    interface ISerializable
Public Class State
Inherits StateElement
Implements ISerializable
Inheritance
Attributes
Implements

Constructors

State()
State(SerializationInfo, StreamingContext)
State(String)

Properties

HasChanges
ID
Item[String]
TraceSource

Methods

AcceptChanges()
Dispose() (Inherited from StateElement)
Dispose(Boolean) (Inherited from StateElement)
GetObjectData(SerializationInfo, StreamingContext)
OnStateChanged(StateChangedEventArgs)
RaiseStateChanged(String, Object) (Inherited from StateElement)
RaiseStateChanged(String, Object, Object) (Inherited from StateElement)
Remove(String) (Inherited from StateElement)

Events

StateChanged (Inherited from StateElement)

Explicit Interface Implementations

IChangeNotification.Changed (Inherited from StateElement)

Applies to