次の方法で共有


ParentRoleChangeRule Class

Definition

public ref class ParentRoleChangeRule sealed : Microsoft::VisualStudio::Modeling::RolePlayerChangeRule
[Microsoft.VisualStudio.Modeling.RuleOn(typeof(Microsoft.VisualStudio.Modeling.Diagrams.ParentShapeHasRelativeChildShapes))]
public sealed class ParentRoleChangeRule : Microsoft.VisualStudio.Modeling.RolePlayerChangeRule
[<Microsoft.VisualStudio.Modeling.RuleOn(typeof(Microsoft.VisualStudio.Modeling.Diagrams.ParentShapeHasRelativeChildShapes))>]
type ParentRoleChangeRule = class
    inherit RolePlayerChangeRule
Public NotInheritable Class ParentRoleChangeRule
Inherits RolePlayerChangeRule
Inheritance
ParentRoleChangeRule
Attributes

Constructors

ParentRoleChangeRule()

Properties

FireBefore

returns true if this rule should be fired inline before the change happens

(Inherited from Rule)
FireImmediately

returns true if this rule should be fired inline

(Inherited from Rule)
FireOnLocalCommit

returns true if this rule should be fired at local commit time

(Inherited from Rule)
FireOnTopLevelCommit

returns true if this rule should be fired at top level commit time

(Inherited from Rule)
FireTime

Get or set the time to fire this rule

(Inherited from Rule)
IsEnabled

Gets or Sets whether the Rule is enabled.

(Inherited from Rule)
Priority

Get the priority of this rule

(Inherited from Rule)

Methods

CompareTo(Object)

Compare this rule object with another object

(Inherited from Rule)
CompareTo(Rule)

Query whether this rule is less, greater, or equal to another rule instance.

(Inherited from Rule)
Equals(Object)

Equals operator

(Inherited from Rule)
Equals(Rule)

Equals operator

(Inherited from Rule)
GetHashCode()

Get the hash code for this rule

(Inherited from Rule)
RolePlayerChanged(RolePlayerChangedEventArgs)

Defers updating the shape's layout object as well as its descendent shapes by adding to a queue which gets processed in the DiagramCommittingRule.

Applies to