次の方法で共有


GL.CreateShader(ShaderType) メソッド

定義

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCreateShader", Version="3.0")]
public static int CreateShader (OpenTK.Graphics.ES30.ShaderType type);
static member CreateShader : OpenTK.Graphics.ES30.ShaderType -> int

パラメーター

type
ShaderType

戻り値

属性

適用対象