SerialPort Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents a serial port resource.
public ref class SerialPort : System::ComponentModel::Component
public class SerialPort : System.ComponentModel.Component
type SerialPort = class
inherit Component
Public Class SerialPort
Inherits Component
- Inheritance
Examples
The following code example demonstrates the use of the SerialPort class to allow two users to chat from two separate computers connected by a null modem cable. In this example, the users are prompted for the port settings and a username before chatting. Both computers must be executing the program to achieve full functionality of this example.
#using <System.dll>
using namespace System;
using namespace System::IO::Ports;
using namespace System::Threading;
public ref class PortChat
{
private:
static bool _continue;
static SerialPort^ _serialPort;
public:
static void Main()
{
String^ name;
String^ message;
StringComparer^ stringComparer = StringComparer::OrdinalIgnoreCase;
Thread^ readThread = gcnew Thread(gcnew ThreadStart(PortChat::Read));
// Create a new SerialPort object with default settings.
_serialPort = gcnew SerialPort();
// Allow the user to set the appropriate properties.
_serialPort->PortName = SetPortName(_serialPort->PortName);
_serialPort->BaudRate = SetPortBaudRate(_serialPort->BaudRate);
_serialPort->Parity = SetPortParity(_serialPort->Parity);
_serialPort->DataBits = SetPortDataBits(_serialPort->DataBits);
_serialPort->StopBits = SetPortStopBits(_serialPort->StopBits);
_serialPort->Handshake = SetPortHandshake(_serialPort->Handshake);
// Set the read/write timeouts
_serialPort->ReadTimeout = 500;
_serialPort->WriteTimeout = 500;
_serialPort->Open();
_continue = true;
readThread->Start();
Console::Write("Name: ");
name = Console::ReadLine();
Console::WriteLine("Type QUIT to exit");
while (_continue)
{
message = Console::ReadLine();
if (stringComparer->Equals("quit", message))
{
_continue = false;
}
else
{
_serialPort->WriteLine(
String::Format("<{0}>: {1}", name, message) );
}
}
readThread->Join();
_serialPort->Close();
}
static void Read()
{
while (_continue)
{
try
{
String^ message = _serialPort->ReadLine();
Console::WriteLine(message);
}
catch (TimeoutException ^) { }
}
}
static String^ SetPortName(String^ defaultPortName)
{
String^ portName;
Console::WriteLine("Available Ports:");
for each (String^ s in SerialPort::GetPortNames())
{
Console::WriteLine(" {0}", s);
}
Console::Write("Enter COM port value (Default: {0}): ", defaultPortName);
portName = Console::ReadLine();
if (portName == "")
{
portName = defaultPortName;
}
return portName;
}
static Int32 SetPortBaudRate(Int32 defaultPortBaudRate)
{
String^ baudRate;
Console::Write("Baud Rate(default:{0}): ", defaultPortBaudRate);
baudRate = Console::ReadLine();
if (baudRate == "")
{
baudRate = defaultPortBaudRate.ToString();
}
return Int32::Parse(baudRate);
}
static Parity SetPortParity(Parity defaultPortParity)
{
String^ parity;
Console::WriteLine("Available Parity options:");
for each (String^ s in Enum::GetNames(Parity::typeid))
{
Console::WriteLine(" {0}", s);
}
Console::Write("Enter Parity value (Default: {0}):", defaultPortParity.ToString());
parity = Console::ReadLine();
if (parity == "")
{
parity = defaultPortParity.ToString();
}
return (Parity)Enum::Parse(Parity::typeid, parity);
}
static Int32 SetPortDataBits(Int32 defaultPortDataBits)
{
String^ dataBits;
Console::Write("Enter DataBits value (Default: {0}): ", defaultPortDataBits);
dataBits = Console::ReadLine();
if (dataBits == "")
{
dataBits = defaultPortDataBits.ToString();
}
return Int32::Parse(dataBits);
}
static StopBits SetPortStopBits(StopBits defaultPortStopBits)
{
String^ stopBits;
Console::WriteLine("Available Stop Bits options:");
for each (String^ s in Enum::GetNames(StopBits::typeid))
{
Console::WriteLine(" {0}", s);
}
Console::Write("Enter StopBits value (None is not supported and \n" +
"raises an ArgumentOutOfRangeException. \n (Default: {0}):", defaultPortStopBits.ToString());
stopBits = Console::ReadLine();
if (stopBits == "")
{
stopBits = defaultPortStopBits.ToString();
}
return (StopBits)Enum::Parse(StopBits::typeid, stopBits);
}
static Handshake SetPortHandshake(Handshake defaultPortHandshake)
{
String^ handshake;
Console::WriteLine("Available Handshake options:");
for each (String^ s in Enum::GetNames(Handshake::typeid))
{
Console::WriteLine(" {0}", s);
}
Console::Write("Enter Handshake value (Default: {0}):", defaultPortHandshake.ToString());
handshake = Console::ReadLine();
if (handshake == "")
{
handshake = defaultPortHandshake.ToString();
}
return (Handshake)Enum::Parse(Handshake::typeid, handshake);
}
};
int main()
{
PortChat::Main();
}
// Use this code inside a project created with the Visual C# > Windows Desktop > Console Application template.
// Replace the code in Program.cs with this code.
using System;
using System.IO.Ports;
using System.Threading;
public class PortChat
{
static bool _continue;
static SerialPort _serialPort;
public static void Main()
{
string name;
string message;
StringComparer stringComparer = StringComparer.OrdinalIgnoreCase;
Thread readThread = new Thread(Read);
// Create a new SerialPort object with default settings.
_serialPort = new SerialPort();
// Allow the user to set the appropriate properties.
_serialPort.PortName = SetPortName(_serialPort.PortName);
_serialPort.BaudRate = SetPortBaudRate(_serialPort.BaudRate);
_serialPort.Parity = SetPortParity(_serialPort.Parity);
_serialPort.DataBits = SetPortDataBits(_serialPort.DataBits);
_serialPort.StopBits = SetPortStopBits(_serialPort.StopBits);
_serialPort.Handshake = SetPortHandshake(_serialPort.Handshake);
// Set the read/write timeouts
_serialPort.ReadTimeout = 500;
_serialPort.WriteTimeout = 500;
_serialPort.Open();
_continue = true;
readThread.Start();
Console.Write("Name: ");
name = Console.ReadLine();
Console.WriteLine("Type QUIT to exit");
while (_continue)
{
message = Console.ReadLine();
if (stringComparer.Equals("quit", message))
{
_continue = false;
}
else
{
_serialPort.WriteLine(
String.Format("<{0}>: {1}", name, message));
}
}
readThread.Join();
_serialPort.Close();
}
public static void Read()
{
while (_continue)
{
try
{
string message = _serialPort.ReadLine();
Console.WriteLine(message);
}
catch (TimeoutException) { }
}
}
// Display Port values and prompt user to enter a port.
public static string SetPortName(string defaultPortName)
{
string portName;
Console.WriteLine("Available Ports:");
foreach (string s in SerialPort.GetPortNames())
{
Console.WriteLine(" {0}", s);
}
Console.Write("Enter COM port value (Default: {0}): ", defaultPortName);
portName = Console.ReadLine();
if (portName == "" || !(portName.ToLower()).StartsWith("com"))
{
portName = defaultPortName;
}
return portName;
}
// Display BaudRate values and prompt user to enter a value.
public static int SetPortBaudRate(int defaultPortBaudRate)
{
string baudRate;
Console.Write("Baud Rate(default:{0}): ", defaultPortBaudRate);
baudRate = Console.ReadLine();
if (baudRate == "")
{
baudRate = defaultPortBaudRate.ToString();
}
return int.Parse(baudRate);
}
// Display PortParity values and prompt user to enter a value.
public static Parity SetPortParity(Parity defaultPortParity)
{
string parity;
Console.WriteLine("Available Parity options:");
foreach (string s in Enum.GetNames(typeof(Parity)))
{
Console.WriteLine(" {0}", s);
}
Console.Write("Enter Parity value (Default: {0}):", defaultPortParity.ToString(), true);
parity = Console.ReadLine();
if (parity == "")
{
parity = defaultPortParity.ToString();
}
return (Parity)Enum.Parse(typeof(Parity), parity, true);
}
// Display DataBits values and prompt user to enter a value.
public static int SetPortDataBits(int defaultPortDataBits)
{
string dataBits;
Console.Write("Enter DataBits value (Default: {0}): ", defaultPortDataBits);
dataBits = Console.ReadLine();
if (dataBits == "")
{
dataBits = defaultPortDataBits.ToString();
}
return int.Parse(dataBits.ToUpperInvariant());
}
// Display StopBits values and prompt user to enter a value.
public static StopBits SetPortStopBits(StopBits defaultPortStopBits)
{
string stopBits;
Console.WriteLine("Available StopBits options:");
foreach (string s in Enum.GetNames(typeof(StopBits)))
{
Console.WriteLine(" {0}", s);
}
Console.Write("Enter StopBits value (None is not supported and \n" +
"raises an ArgumentOutOfRangeException. \n (Default: {0}):", defaultPortStopBits.ToString());
stopBits = Console.ReadLine();
if (stopBits == "" )
{
stopBits = defaultPortStopBits.ToString();
}
return (StopBits)Enum.Parse(typeof(StopBits), stopBits, true);
}
public static Handshake SetPortHandshake(Handshake defaultPortHandshake)
{
string handshake;
Console.WriteLine("Available Handshake options:");
foreach (string s in Enum.GetNames(typeof(Handshake)))
{
Console.WriteLine(" {0}", s);
}
Console.Write("Enter Handshake value (Default: {0}):", defaultPortHandshake.ToString());
handshake = Console.ReadLine();
if (handshake == "")
{
handshake = defaultPortHandshake.ToString();
}
return (Handshake)Enum.Parse(typeof(Handshake), handshake, true);
}
}
' Use this code inside a project created with the Visual Basic > Windows Desktop > Console Application template.
' Replace the default code in Module1.vb with this code. Then right click the project in Solution Explorer,
' select Properties, and set the Startup Object to PortChat.
Imports System.IO.Ports
Imports System.Threading
Public Class PortChat
Shared _continue As Boolean
Shared _serialPort As SerialPort
Public Shared Sub Main()
Dim name As String
Dim message As String
Dim stringComparer__1 As StringComparer = StringComparer.OrdinalIgnoreCase
Dim readThread As New Thread(AddressOf Read)
' Create a new SerialPort object with default settings.
_serialPort = New SerialPort()
' Allow the user to set the appropriate properties.
_serialPort.PortName = SetPortName(_serialPort.PortName)
_serialPort.BaudRate = SetPortBaudRate(_serialPort.BaudRate)
_serialPort.Parity = SetPortParity(_serialPort.Parity)
_serialPort.DataBits = SetPortDataBits(_serialPort.DataBits)
_serialPort.StopBits = SetPortStopBits(_serialPort.StopBits)
_serialPort.Handshake = SetPortHandshake(_serialPort.Handshake)
' Set the read/write timeouts
_serialPort.ReadTimeout = 500
_serialPort.WriteTimeout = 500
_serialPort.Open()
_continue = True
readThread.Start()
Console.Write("Name: ")
name = Console.ReadLine()
Console.WriteLine("Type QUIT to exit")
While _continue
message = Console.ReadLine()
If stringComparer__1.Equals("quit", message) Then
_continue = False
Else
_serialPort.WriteLine([String].Format("<{0}>: {1}", name, message))
End If
End While
readThread.Join()
_serialPort.Close()
End Sub
Public Shared Sub Read()
While _continue
Try
Dim message As String = _serialPort.ReadLine()
Console.WriteLine(message)
Catch generatedExceptionName As TimeoutException
End Try
End While
End Sub
' Display Port values and prompt user to enter a port.
Public Shared Function SetPortName(defaultPortName As String) As String
Dim portName As String
Console.WriteLine("Available Ports:")
For Each s As String In SerialPort.GetPortNames()
Console.WriteLine(" {0}", s)
Next
Console.Write("Enter COM port value (Default: {0}): ", defaultPortName)
portName = Console.ReadLine()
If portName = "" OrElse Not (portName.ToLower()).StartsWith("com") Then
portName = defaultPortName
End If
Return portName
End Function
' Display BaudRate values and prompt user to enter a value.
Public Shared Function SetPortBaudRate(defaultPortBaudRate As Integer) As Integer
Dim baudRate As String
Console.Write("Baud Rate(default:{0}): ", defaultPortBaudRate)
baudRate = Console.ReadLine()
If baudRate = "" Then
baudRate = defaultPortBaudRate.ToString()
End If
Return Integer.Parse(baudRate)
End Function
' Display PortParity values and prompt user to enter a value.
Public Shared Function SetPortParity(defaultPortParity As Parity) As Parity
Dim parity As String
Console.WriteLine("Available Parity options:")
For Each s As String In [Enum].GetNames(GetType(Parity))
Console.WriteLine(" {0}", s)
Next
Console.Write("Enter Parity value (Default: {0}):", defaultPortParity.ToString(), True)
parity = Console.ReadLine()
If parity = "" Then
parity = defaultPortParity.ToString()
End If
Return CType([Enum].Parse(GetType(Parity), parity, True), Parity)
End Function
' Display DataBits values and prompt user to enter a value.
Public Shared Function SetPortDataBits(defaultPortDataBits As Integer) As Integer
Dim dataBits As String
Console.Write("Enter DataBits value (Default: {0}): ", defaultPortDataBits)
dataBits = Console.ReadLine()
If dataBits = "" Then
dataBits = defaultPortDataBits.ToString()
End If
Return Integer.Parse(dataBits.ToUpperInvariant())
End Function
' Display StopBits values and prompt user to enter a value.
Public Shared Function SetPortStopBits(defaultPortStopBits As StopBits) As StopBits
Dim stopBits As String
Console.WriteLine("Available StopBits options:")
For Each s As String In [Enum].GetNames(GetType(StopBits))
Console.WriteLine(" {0}", s)
Next
Console.Write("Enter StopBits value (None is not supported and " &
vbLf & "raises an ArgumentOutOfRangeException. " &
vbLf & " (Default: {0}):", defaultPortStopBits.ToString())
stopBits = Console.ReadLine()
If stopBits = "" Then
stopBits = defaultPortStopBits.ToString()
End If
Return CType([Enum].Parse(GetType(StopBits), stopBits, True), StopBits)
End Function
Public Shared Function SetPortHandshake(defaultPortHandshake As Handshake) As Handshake
Dim handshake As String
Console.WriteLine("Available Handshake options:")
For Each s As String In [Enum].GetNames(GetType(Handshake))
Console.WriteLine(" {0}", s)
Next
Console.Write("Enter Handshake value (Default: {0}):", defaultPortHandshake.ToString())
handshake = Console.ReadLine()
If handshake = "" Then
handshake = defaultPortHandshake.ToString()
End If
Return CType([Enum].Parse(GetType(Handshake), handshake, True), Handshake)
End Function
End Class
Remarks
Use this class to control a serial port file resource. This class provides synchronous and event-driven I/O, access to pin and break states, and access to serial driver properties. Additionally, the functionality of this class can be wrapped in an internal Stream object, accessible through the BaseStream property, and passed to classes that wrap or use streams.
The SerialPort class supports the following encodings: ASCIIEncoding, UTF8Encoding, UnicodeEncoding, UTF32Encoding, and any encoding defined in mscorlib.dll where the code page is less than 50000 or the code page is 54936. You can use alternate encodings, but you must use the ReadByte or Write method and perform the encoding yourself.
You use the GetPortNames method to retrieve the valid ports for the current computer.
If a SerialPort object becomes blocked during a read operation, do not abort the thread. Instead, either close the base stream or dispose of the SerialPort object.
Constructors
SerialPort() |
Initializes a new instance of the SerialPort class. |
SerialPort(IContainer) |
Initializes a new instance of the SerialPort class using the specified IContainer object. |
SerialPort(String) |
Initializes a new instance of the SerialPort class using the specified port name. |
SerialPort(String, Int32) |
Initializes a new instance of the SerialPort class using the specified port name and baud rate. |
SerialPort(String, Int32, Parity) |
Initializes a new instance of the SerialPort class using the specified port name, baud rate, and parity bit. |
SerialPort(String, Int32, Parity, Int32) |
Initializes a new instance of the SerialPort class using the specified port name, baud rate, parity bit, and data bits. |
SerialPort(String, Int32, Parity, Int32, StopBits) |
Initializes a new instance of the SerialPort class using the specified port name, baud rate, parity bit, data bits, and stop bit. |
Fields
InfiniteTimeout |
Indicates that no time-out should occur. |
Properties
BaseStream |
Gets the underlying Stream object for a SerialPort object. |
BaudRate |
Gets or sets the serial baud rate. |
BreakState |
Gets or sets the break signal state. |
BytesToRead |
Gets the number of bytes of data in the receive buffer. |
BytesToWrite |
Gets the number of bytes of data in the send buffer. |
CanRaiseEvents |
Gets a value indicating whether the component can raise an event. (Inherited from Component) |
CDHolding |
Gets the state of the Carrier Detect line for the port. |
Container |
Gets the IContainer that contains the Component. (Inherited from Component) |
CtsHolding |
Gets the state of the Clear-to-Send line. |
DataBits |
Gets or sets the standard length of data bits per byte. |
DesignMode |
Gets a value that indicates whether the Component is currently in design mode. (Inherited from Component) |
DiscardNull |
Gets or sets a value indicating whether null bytes are ignored when transmitted between the port and the receive buffer. |
DsrHolding |
Gets the state of the Data Set Ready (DSR) signal. |
DtrEnable |
Gets or sets a value that enables the Data Terminal Ready (DTR) signal during serial communication. |
Encoding |
Gets or sets the byte encoding for pre- and post-transmission conversion of text. |
Events |
Gets the list of event handlers that are attached to this Component. (Inherited from Component) |
Handshake |
Gets or sets the handshaking protocol for serial port transmission of data using a value from Handshake. |
IsOpen |
Gets a value indicating the open or closed status of the SerialPort object. |
NewLine |
Gets or sets the value used to interpret the end of a call to the ReadLine() and WriteLine(String) methods. |
Parity |
Gets or sets the parity-checking protocol. |
ParityReplace |
Gets or sets the byte that replaces invalid bytes in a data stream when a parity error occurs. |
PortName |
Gets or sets the port for communications, including but not limited to all available COM ports. |
ReadBufferSize |
Gets or sets the size of the SerialPort input buffer. |
ReadTimeout |
Gets or sets the number of milliseconds before a time-out occurs when a read operation does not finish. |
ReceivedBytesThreshold |
Gets or sets the number of bytes in the internal input buffer before a DataReceived event occurs. |
RtsEnable |
Gets or sets a value indicating whether the Request to Send (RTS) signal is enabled during serial communication. |
Site |
Gets or sets the ISite of the Component. (Inherited from Component) |
StopBits |
Gets or sets the standard number of stopbits per byte. |
WriteBufferSize |
Gets or sets the size of the serial port output buffer. |
WriteTimeout |
Gets or sets the number of milliseconds before a time-out occurs when a write operation does not finish. |
Methods
Close() |
Closes the port connection, sets the IsOpen property to |
CreateObjRef(Type) |
Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject) |
DiscardInBuffer() |
Discards data from the serial driver's receive buffer. |
DiscardOutBuffer() |
Discards data from the serial driver's transmit buffer. |
Dispose() |
Releases all resources used by the Component. (Inherited from Component) |
Dispose(Boolean) |
Releases the unmanaged resources used by the SerialPort and optionally releases the managed resources. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetLifetimeService() |
Obsolete.
Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject) |
GetPortNames() |
Gets an array of serial port names for the current computer. |
GetService(Type) |
Returns an object that represents a service provided by the Component or by its Container. (Inherited from Component) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
InitializeLifetimeService() |
Obsolete.
Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
MemberwiseClone(Boolean) |
Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject) |
Open() |
Opens a new serial port connection. |
Read(Byte[], Int32, Int32) |
Reads a number of bytes from the SerialPort input buffer and writes those bytes into a byte array at the specified offset. |
Read(Char[], Int32, Int32) |
Reads a number of characters from the SerialPort input buffer and writes them into an array of characters at a given offset. |
ReadByte() |
Synchronously reads one byte from the SerialPort input buffer. |
ReadChar() |
Synchronously reads one character from the SerialPort input buffer. |
ReadExisting() |
Reads all immediately available bytes, based on the encoding, in both the stream and the input buffer of the SerialPort object. |
ReadLine() |
Reads up to the NewLine value in the input buffer. |
ReadTo(String) |
Reads a string up to the specified |
ToString() |
Returns a String containing the name of the Component, if any. This method should not be overridden. (Inherited from Component) |
Write(Byte[], Int32, Int32) |
Writes a specified number of bytes to the serial port using data from a buffer. |
Write(Char[], Int32, Int32) |
Writes a specified number of characters to the serial port using data from a buffer. |
Write(String) |
Writes the specified string to the serial port. |
WriteLine(String) |
Writes the specified string and the NewLine value to the output buffer. |
Events
DataReceived |
Indicates that data has been received through a port represented by the SerialPort object. |
Disposed |
Occurs when the component is disposed by a call to the Dispose() method. (Inherited from Component) |
ErrorReceived |
Indicates that an error has occurred with a port represented by a SerialPort object. |
PinChanged |
Indicates that a non-data signal event has occurred on the port represented by the SerialPort object. |
Applies to
.NET