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AdvSimd.LoadVector64x3AndUnzip メソッド

定義

オーバーロード

LoadVector64x3AndUnzip(UInt16*)
LoadVector64x3AndUnzip(UInt32*)
LoadVector64x3AndUnzip(Single*)
LoadVector64x3AndUnzip(Byte*)
LoadVector64x3AndUnzip(Int32*)
LoadVector64x3AndUnzip(Int16*)
LoadVector64x3AndUnzip(SByte*)

LoadVector64x3AndUnzip(UInt16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> LoadVector64x3AndUnzip(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3) LoadVector64x3AndUnzip (ushort* address);
static member LoadVector64x3AndUnzip : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>>

パラメーター

address
UInt16*

戻り値

適用対象

LoadVector64x3AndUnzip(UInt32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> LoadVector64x3AndUnzip(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3) LoadVector64x3AndUnzip (uint* address);
static member LoadVector64x3AndUnzip : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>>

パラメーター

address
UInt32*

戻り値

適用対象

LoadVector64x3AndUnzip(Single*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> LoadVector64x3AndUnzip(float* address);
public static (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3) LoadVector64x3AndUnzip (float* address);
static member LoadVector64x3AndUnzip : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>>

パラメーター

address
Single*

戻り値

適用対象

LoadVector64x3AndUnzip(Byte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> LoadVector64x3AndUnzip(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3) LoadVector64x3AndUnzip (byte* address);
static member LoadVector64x3AndUnzip : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>>

パラメーター

address
Byte*

戻り値

適用対象

LoadVector64x3AndUnzip(Int32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> LoadVector64x3AndUnzip(int* address);
public static (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3) LoadVector64x3AndUnzip (int* address);
static member LoadVector64x3AndUnzip : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>>

パラメーター

address
Int32*

戻り値

適用対象

LoadVector64x3AndUnzip(Int16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> LoadVector64x3AndUnzip(short* address);
public static (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3) LoadVector64x3AndUnzip (short* address);
static member LoadVector64x3AndUnzip : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>>

パラメーター

address
Int16*

戻り値

適用対象

LoadVector64x3AndUnzip(SByte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> LoadVector64x3AndUnzip(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3) LoadVector64x3AndUnzip (sbyte* address);
static member LoadVector64x3AndUnzip : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>>

パラメーター

address
SByte*

戻り値

適用対象