Storyboard.GetCurrentState Method
Definition
Important
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Retrieves the CurrentState of the Clock that was created for this Storyboard.
Overloads
GetCurrentState(FrameworkElement) |
Retrieves the CurrentState of the Clock that was created for this Storyboard. |
GetCurrentState(FrameworkContentElement) |
Retrieves the CurrentState of the Clock that was created for this Storyboard. |
GetCurrentState() |
Retrieves the CurrentState of the Clock that was created for this Storyboard. |
GetCurrentState(FrameworkElement)
Retrieves the CurrentState of the Clock that was created for this Storyboard.
public:
System::Windows::Media::Animation::ClockState GetCurrentState(System::Windows::FrameworkElement ^ containingObject);
public System.Windows.Media.Animation.ClockState GetCurrentState (System.Windows.FrameworkElement containingObject);
member this.GetCurrentState : System.Windows.FrameworkElement -> System.Windows.Media.Animation.ClockState
Public Function GetCurrentState (containingObject As FrameworkElement) As ClockState
Parameters
- containingObject
- FrameworkElement
The object specified when the Begin(FrameworkElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.
Returns
The current state of the clock created for this storyboard: Active, Filling, or Stopped.
Remarks
This method does not tell you whether a storyboard is paused. To determine whether a storyboard is paused, use the GetIsPaused method.
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
Applies to
GetCurrentState(FrameworkContentElement)
Retrieves the CurrentState of the Clock that was created for this Storyboard.
public:
System::Windows::Media::Animation::ClockState GetCurrentState(System::Windows::FrameworkContentElement ^ containingObject);
public System.Windows.Media.Animation.ClockState GetCurrentState (System.Windows.FrameworkContentElement containingObject);
member this.GetCurrentState : System.Windows.FrameworkContentElement -> System.Windows.Media.Animation.ClockState
Public Function GetCurrentState (containingObject As FrameworkContentElement) As ClockState
Parameters
- containingObject
- FrameworkContentElement
The object specified when the Begin(FrameworkContentElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.
Returns
The current state of the clock created for this storyboard: Active, Filling, or Stopped.
Remarks
This method does not tell you whether a storyboard is paused. To determine whether a storyboard is paused, use the GetIsPaused method.
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
Applies to
GetCurrentState()
Retrieves the CurrentState of the Clock that was created for this Storyboard.
public:
System::Windows::Media::Animation::ClockState GetCurrentState();
public System.Windows.Media.Animation.ClockState GetCurrentState ();
member this.GetCurrentState : unit -> System.Windows.Media.Animation.ClockState
Public Function GetCurrentState () As ClockState
Returns
The current state of the clock created for this storyboard: Active, Filling, or Stopped.
Remarks
This method does not tell you whether a storyboard is paused. To determine whether a storyboard is paused, use the GetIsPaused method.
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
Applies to
.NET