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Point4D.Subtraction(Point4D, Point4D) 演算子

定義

Point4D 構造体を Point4D 構造体から減算し、その結果を Point4D 構造体として返します。

public:
 static System::Windows::Media::Media3D::Point4D operator -(System::Windows::Media::Media3D::Point4D point1, System::Windows::Media::Media3D::Point4D point2);
public static System.Windows.Media.Media3D.Point4D operator - (System.Windows.Media.Media3D.Point4D point1, System.Windows.Media.Media3D.Point4D point2);
static member ( - ) : System.Windows.Media.Media3D.Point4D * System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Shared Operator - (point1 As Point4D, point2 As Point4D) As Point4D

パラメーター

point1
Point4D

減算される Point4D 構造体。

point2
Point4D

point1 から減算する Point4D 構造体。

戻り値

Point4D

point1point2 の差を返します。

次の例は、オーバーロードされた減算演算子を使用して構造体から構造体を Point4D 減算する方法を Point4D 示しています。

// Subtracts a Point4D from a Point4D using the overloaded - operator.
// Returns a Point4D.

Point4D point1 = new Point4D(10, 5, 1, 4);
Point4D point2 = new Point4D(15, 40, 60, 75);
Point4D pointResult = new Point4D();

pointResult = point1 - point2;
// pointResult is equal to (-5, -35, -59, -71) 

// Displaying Results
syntaxString = "pointResult = point1 - point2;";
resultType = "Point4D";
operationString = "Subtracting a Vector3D from a Point4D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Point4D from a Point4D using the overloaded - operator.
' Returns a Point4D.

Dim point1 As New Point4D(10, 5, 1, 4)
Dim point2 As New Point4D(15, 40, 60, 75)
Dim pointResult As New Point4D()

pointResult = point1 - point2
' pointResult is equal to (-5, -35, -59, -71) 

' Displaying Results
syntaxString = "pointResult = point1 - point2"
resultType = "Point4D"
operationString = "Subtracting a Vector3D from a Point4D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

適用対象

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