CharacterHit Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents information about a character hit within a glyph run.
public value class CharacterHit : IEquatable<System::Windows::Media::TextFormatting::CharacterHit>
public struct CharacterHit : IEquatable<System.Windows.Media.TextFormatting.CharacterHit>
type CharacterHit = struct
Public Structure CharacterHit
Implements IEquatable(Of CharacterHit)
- Inheritance
- Implements
Remarks
The CharacterHit structure provides information about the index of the first character that got hit as well as information about leading or trailing edge.
Constructors
CharacterHit(Int32, Int32) |
Initializes a new instance of the CharacterHit structure. |
Properties
FirstCharacterIndex |
Gets the index of the first character that got hit. |
TrailingLength |
Gets the trailing length value for the character that got hit. |
Methods
Equals(CharacterHit) |
Determines whether the CharacterBufferReference is equal to the current CharacterBufferReference object. |
Equals(Object) |
Determines whether the specified object is equal to the current CharacterBufferReference object. |
GetHashCode() |
Serves as a hash function for CharacterBufferReference. It is suitable for use in hashing algorithms and data structures such as a hash table. |
Operators
Equality(CharacterHit, CharacterHit) |
Compare two CharacterBufferReference strings for equality. |
Inequality(CharacterHit, CharacterHit) |
Compare two CharacterBufferReference strings for inequality. |
Applies to
See also
.NET
フィードバック
https://aka.ms/ContentUserFeedback」を参照してください。
以下は間もなく提供いたします。2024 年を通じて、コンテンツのフィードバック メカニズムとして GitHub の issue を段階的に廃止し、新しいフィードバック システムに置き換えます。 詳細については、「フィードバックの送信と表示