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MultiplayerSession (JSON)

MultiplayerSession を表す JSON オブジェクト。

MultiplayerSession JSON オブジェクトの仕様は次のとおりです。

メンバー 種類 説明
constants オブジェクト セッションの定数を作成するためにセッション テンプレートとマージされる読み取り専用設定。
properties  オブジェクト セッションのプロパティにマージされる変更。
members.me オブジェクト 最上位の定数およびプロパティとほとんど同じ働きをする定数およびプロパティ。 PUT メソッドでは、ユーザーがセッションのメンバーである必要があり、必要に応じてユーザーを追加します。 "me" が null として指定されている場合、その要求を行うメンバーはセッションから削除されます。
members オブジェクト セッションに追加するユーザー (0 から始まるインデックスをキーとする) を表すその他のオブジェクト。 セッションに既にメンバーが含まれている場合でも、要求内のメンバーの番号は常に 0 から始まります。 メンバーは、要求に記載されている順序でセッションに追加されます。 メンバー プロパティは、それらが属するユーザーによってのみ設定可能です。
servers オブジェクト セッションに関連付けられている一連の参加サーバーの更新および追加を示す値。 サーバーが null として指定された場合、そのサーバー エントリはセッションから削除されます。

JSON 構文の例

{
      "properties": {
        "system": {
          "turn": []
        },
        "custom": {
          "KANWE": "MGMSY"
        }
      },
      "constants": {
        "system": {
          "visibility": "open"
        },
        "custom": {}
      },
      "servers": {},
      "members": {
        "first": 0,
        "end": 1,
        "count": 1,
        "accepted": 0,
        "0": {
          "next": 1,
          "pending": true,
          "properties": {
            "system": {},
            "custom": {}
          },
          "constants":  {
            "system": {
              "xuid": 5500461
            },
            "custom": {
              "8216": "WXMRJ"
            }
          }
        }
      },
      "key": "8d050174-412b-4d51-a29b-d55a34edfdb7~integration~bcd0088d76a94c60be4b75f139243a1f"
    }
  
    

要求の構造

この JSON 仕様に関連付けられている要求の構造については、「MultiplayerSessionRequest (JSON)」を参照してください。

応答の構造

{
  // The contract version of this rendering of the session. A function of the contract version of the request and constants/system/version.
  "contractVersion": 107,

  // The branch and change number of the session as of this rendering.
  "branch": "bd6c41c3-01c3-468a-a3b5-3e0fe8133862",
  "changeNumber": 5,

  // Use for tracing.
  // If an empty session is deleted and then restarted, the correlation ID will remain the same.
  "correlationId": "0fe81338-ee96-46e3-a3b5-2dbbd6c41c3b",

  // The time that the session began.
  // If an empty session is deleted and then restarted, this time will be the time of the restart.
  "startTime": "2009-06-15T13:45:30.0900000Z",

  // If any timeouts are in progress, this is the time that the next one will fire.
  "nextTimer": "2009-06-15T13:45:30.0900000Z",

  // Present during member initialization.
  // The "stage" goes from "joining" to "measuring" to "evaluating".
  // If episode #1 fails, then "stage" is set to "failed" and the session cannot be initialized.
  // Otherwise, when an initialization episode completes, the "initializing" object is removed.
  // If "autoEvaluate" is set, "evaluating" is skipped. If neither "metrics" nor "measurementServerAddresses" is set, "measuring" is skipped.
  "initializing": {
    "stage": "measuring",
    "stageStartTime": "2009-06-15T13:45:30.0900000Z",
    "episode": 1
  },

  // Set after the "measuring" stage of initialization episode #1, if "peerToHostRequirements" is set and no /properties/system/host is set.
  // Cleared once a /properties/system/host is set.
  // Host candidates are device tokens listed in order, order of preference.
  "hostCandidates": [ "ab90a362", "99582e67" ],

  "constants": { /* Property Bag */ },
  "properties": { /* Property Bag */ },

  "members": {
    // On large sessions, at most one entry is present, "me".
    "1": {
      "constants": { /* Property Bag */ },
      "properties": { /* Property Bag */ },
      // Only if the member has accepted. Optional (not set if no gamertag claim was found).
      "gamertag": "stacy",
      // This is set when the member uploads a secure device address. It's a case-insensitive string that can be used for equality comparisons.
      "deviceToken": "9f4032ba7",
      // This is set to "open", "moderate", or "strict" when the member uploads a V1.x secure device address.
      "nat": "strict",
      // This value is removed once the user does their first PUT to the session.
      "reserved": true,
      // If the member is active, this is the title in which they are active, in decimal.
      "activeTitleId": "8397267",
      // The time the user joined the session. If "reserved" is true, the time the reservation was made.
      "joinTime": "2009-06-15T13:45:30.0900000Z",
      // Present if this member is in the /properties/system/turn array, otherwise not.
      "turn": true,

      // Set when transitioning out of the "joining" or "measuring" stage if this member doesn't pass.
      // In order of precedence, could be set to "timeout", "latency", "bandwidthdown", "bandwidthup", "network", "group", or "episode".
      // The "network" value means the network configuration and/or conditions (such as conflicting NAT) prevented the QoS metrics from being measured.
      // The only possible value at the end of "joining" is "group". (On timeout from "joining", the reservation is removed.)
      // The "episode" value is set after a failed "evaluation" stage on all members of the initialization episode that didn't fail during "joining" or "measuring".
      "initializationFailure": "latency",

      // If "memberInitialization" is set and the member was added with "initialize": true, this is set to the initialization episode that the member will participate in.
      // One is a special value used for the members added to a new session at create time.
      // Removed when the initialization episode ends.
      "initializationEpisode": 1,

      // The next member's index, which is the same as 'next' below if there's no more.
      "next": 4
    },
    "4": { "next": 5 /* etc */ }
  },

  "membersInfo": {
    "first": 1,  // The first member's index.
    "next": 5,  // The index that the next member added will get.
    "count": 2,  // The number of members.
    "accepted": 1  // The number of members that are no longer 'reserved'.
  },

  "servers": {
    "name": {
      "constants": { /* Property Bag */ },
      "properties": { /* Property Bag */ }
    }
  }
}
    

関連項目

JavaScript Object Notation (JSON) オブジェクト リファレンス