Entity Documentation - minecraft:behavior.follow_target_captain
minecraft:behavior.follow_target_captain
compels an entity to follow a targeted captain.
Important
minecraft:behavior.follow_target_captain
requires a entity to be labeled as a captain in a group. An example of this is the minecraft:is_illager_captain
component used in the pillager.json
entity definition.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
follow_distance | 0.0 | Decimal | Defines the distance in blocks the mob will stay from its target while following. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
within_radius | 0.0 | Decimal | Defines the maximum distance in blocks a mob can get from its target captain before giving up trying to follow it. |
Example
"minecraft:behavior.follow_target_captain":{
"priority": 2,
"within_radius": 5.0,
"follow_distance": 10.0
}
Vanilla entities examples
pillager
"minecraft:behavior.follow_target_captain": {
"priority": 5,
"speed_multiplier": 0.8,
"within_radius": 64,
"follow_distance": 5
}
Vanilla entities using minecraft:behavior.follow_target_captain
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