Entity Documentation - minecraft:behavior.look_at_target
minecraft:behavior.look_at_target
compels an entity to look at the target by rotating the head bone pose within a set limit.
Important
minecraft:behavior.look_at_target
requires a target in order to work properly. Target can be determined by using one of the following behaviors:
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
angle_of_view_horizontal | 360 | Integer | TThe angle in degrees that the mob can see in the X-axis (left-right). |
angle_of_view_vertical | 360 | Integer | The angle in degrees that the mob can see in the Y-axis (up-down). |
look_distance | 8.0 | Decimal | The distance in blocks from which the entity will look at. |
look_time | [2, 4] | Range [a, b] | Time range to look at the entity. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
probability | 0.02 | Decimal | The probability of looking at the target. A value of 1.00 is 100%. |
Example
"minecraft:behavior.look_at_target":{
"priority": 2,
"angle_of_view_horizontal":90,
"angle_of_view_vertical":90,
"look_distance": 16,
"look_time": [1,5],
"probability": 0.5
}
Vanilla entities examples
wither
"minecraft:behavior.look_at_target": {
"priority": 5
}
Vanilla entities using minecraft:behavior.look_at_target
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